mirror of
https://github.com/Defent/DMS_Exile.git
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170 lines
4.3 KiB
Plaintext
170 lines
4.3 KiB
Plaintext
/*
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DMS_fnc_OnKilled
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Created by eraser1 and Defent
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Influenced by WAI
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Usage:
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[
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[
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_killedUnit,
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_killer
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],
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_side, // "bandit" only for now
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_type // Type of AI: "soldier","static","vehicle","heli", etc.
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] call DMS_fnc_OnKilled;
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*/
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private ["_unit", "_player", "_side", "_type", "_launcher", "_playerObj", "_rockets", "_grpUnits", "_veh", "_moneyGain", "_repGain", "_money", "_respect"];
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG OnKilled :: Logging AI death with parameters: %1",_this];
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};
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_unit = _this select 0 select 0;
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_player = _this select 0 select 1;
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_side = _this select 1;
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_type = _this select 2;
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_launcher = secondaryWeapon _unit;
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_playerObj = objNull;
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// Some of the previously used functions work with non-local argument. Some don't. BIS is annoying
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_removeAll =
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{
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{_this removeWeaponGlobal _x;} forEach (weapons _this);
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{_this unlinkItem _x;} forEach (assignedItems _this);
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{_this removeItem _x;} forEach (items _this);
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removeAllItemsWithMagazines _unit;
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removeHeadgear _unit;
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removeUniform _unit;
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removeVest _unit;
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removeBackpackGlobal _unit;
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};
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// Remove gear according to configs
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if (DMS_clear_AI_body && {(random 100) <= DMS_clear_AI_body_chance}) then
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{
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_unit call _removeAll;
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};
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if(DMS_ai_remove_launchers && {_launcher != ""}) then
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{
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_rockets = _launcher call DMS_fnc_selectMagazine;
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_unit removeWeaponGlobal _launcher;
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{
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if(_x == _rockets) then
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{
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_unit removeMagazineGlobal _x;
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};
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} forEach magazines _unit;
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};
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if(DMS_RemoveNVG) then
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{
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_unit unlinkItem "NVGoggles";
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};
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// Give the AI a new leader if the killed unit was the leader
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// credit: https://github.com/SMVampire/VEMF/
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if (((count (units group _unit)) > 1) && {(leader group _unit) == _unit}) then
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{
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_grpUnits = units group _unit;
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_grpUnits = _grpUnits - [_unit];
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(group _unit) selectLeader (_grpUnits call BIS_fnc_selectRandom);
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};
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if (isPlayer _player) then
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{
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_veh = vehicle _player;
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_playerObj = _player;
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// Reveal the killer to the AI units
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if (DMS_ai_share_info) then
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{
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{
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if (((position _x) distance (position _unit)) <= DMS_ai_share_info_distance ) then
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{
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_x reveal [_player, 4.0];
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};
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} forEach allUnits;
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};
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// Fix for players killing AI from mounted vehicle guns
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if (!(_player isKindOf "Exile_Unit_Player") && {!isNull (gunner _player)}) then
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{
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_playerObj = gunner _player;
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};
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if (!(_veh isEqualTo _player) && {(driver _veh) isEqualTo _player}) then
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{
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_playerObj = driver _veh;
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// Don't reward players with poptabs/respect if configured to do so
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if !(DMS_credit_roadkill) then
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{
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_playerObj = objNull;
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};
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// Remove gear from roadkills if configured to do so
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if (DMS_remove_roadkill && {(random 100) <= DMS_remove_roadkill_chance}) then
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{
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_unit call _removeAll;
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};
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};};
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if ((!isNull _playerObj) && {((getPlayerUID _playerObj) != "") && {_playerObj isKindOf "Exile_Unit_Player"}}) then
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{
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_moneyGain = missionNamespace getVariable [format ["DMS_%1_%2_MoneyGain",_side,_type],0];
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_repGain = missionNamespace getVariable [format ["DMS_%1_%2_RepGain",_side,_type],0];
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if ((_moneyGain>0) || (_repGain>0)) then
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{
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_money = _playerObj getVariable ["ExileMoney", 0];
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_respect = _playerObj getVariable ["ExileScore", 0];
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if (_moneyGain>0) then
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{
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// Set client's money
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_money = _money + _moneyGain;
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_playerObj setVariable ["ExileMoney",_money];
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// Send notification and update client's money stats
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// Somebody done fucked up so you don't see the sender for the money sending ;)
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[_playerObj, "moneyReceivedRequest", [str _money, "killing AI"]] call ExileServer_system_network_send_to;
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};
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if (_repGain>0) then
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{
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// Set client's respect
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_respect = _respect + _repGain;
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_playerObj setVariable ["ExileScore",_respect];
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// Send frag message
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[_playerObj, "showFragRequest", [ [["AI KILL",_repGain]] ] ] call ExileServer_system_network_send_to;
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// Send updated respect value to client
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ExileClientPlayerScore = _respect;
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(owner _playerObj) publicVariableClient "ExileClientPlayerScore";
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ExileClientPlayerScore = nil;
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};
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// Update client database entry
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format["setAccountMoneyAndRespect:%1:%2:%3", _money, _respect, (getPlayerUID _playerObj)] call ExileServer_system_database_query_fireAndForget;
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};
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};
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DMS_CleanUpList pushBack [_unit,diag_tickTime,DMS_CompletedMissionCleanupTime]; |