DMS_Exile/@ExileServer/addons/a3_dms/scripts/fn_SelectMission.sqf
eraser1 e8eedfa538 More features, fixes, tweaks
* NEW CONFIG VALUES: ```DMS_MarkerPosRandomization```,
```DMS_MarkerPosRandomRadius```, and ```DMS_RandomMarkerBrush```
* With the above configs, you can randomize the marker positions in a
random position around the actual mission center.
* You can also "force" DMS_fnc_CreateMarker to randomize (or not
randomize) the marker position with optional boolean parameter of index
3.
* Changed the default (non-randomized) circle marker "brush". It should
be a solid circle.
* Created new functions ```DMS_fnc_SelectOffsetPos``` and
```DMS_fnc_SelectRandomVal```
* Adjusted a couple functions to use them.
* Fixed ```DMS_fnc_IsNearWater```.
2015-09-10 17:48:56 -05:00

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/*
DMS_fnc_selectMission
Influenced by WAI
Created by eraser1
Selects/Spawns missions. Takes no arguments, returns nothing.
*/
private "_time";
_time = diag_tickTime;
if (DMS_RunningBMissionCount isEqualTo DMS_MaxBanditMissions) then
{
DMS_BMissionLastStart = _time;
};
if ((_time - DMS_BMissionLastStart > DMS_BMissionDelay) && {diag_fps >= DMS_MinServerFPS && {(count allPlayers) >= DMS_MinPlayerCount}}) then
{
private "_mission";
DMS_MissionCount = DMS_MissionCount + 1;
DMS_RunningBMissionCount = DMS_RunningBMissionCount + 1;
DMS_BMissionLastStart = _time;
_mission = DMS_MissionTypesArray call BIS_fnc_selectRandom;
DMS_BMissionDelay = DMS_TimeBetweenMissions call DMS_fnc_SelectRandomVal;
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG SelectMission :: Spawning mission: %1 | DMS_BMissionDelay set to %2",_mission,DMS_BMissionDelay];
};
call compile preprocessFileLineNumbers (format ["\x\addons\DMS\missions\%1.sqf",_mission]);
};