DMS_Exile/@ExileServer/addons/a3_dms/config.cpp

96 lines
2.4 KiB
C++

class CfgPatches
{
class a3_dms
{
units[] = {};
weapons[] = {};
a3_DMS_version = "July 9, 2016";
requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
};
};
class CfgFunctions
{
class DMS
{
class main
{
file = "\x\addons\dms";
class DMS_preInit
{
preInit = 1;
};
class DMS_postInit
{
postInit = 1;
};
};
class compiles
{
file = "\x\addons\dms\scripts";
class AddMissionToMonitor {};
class AddMissionToMonitor_Static {};
class AddWeapon {};
class AILocalityManager {};
class BroadcastMissionStatus {};
class CalcPos {};
class CleanUp {};
class CleanUpManager {};
class CreateMarker {};
class DebugLog {};
class FillCrate {};
class FindSafePos {};
class FindSafePos_InRange {};
class FindSuppressor {};
class FreezeManager {};
class FreezeToggle {};
class GetAllUnits {};
class GetCenter {};
class GetEmptySeats {};
class GroupReinforcementsManager {};
//class HandleMissionEvents {};
class HeliParatroopers_Monitor {};
class ImportFromM3E {};
class ImportFromM3E_Convert {};
class ImportFromM3E_Static {};
class ImportFromM3E_3DEN {};
class ImportFromM3E_3DEN_Convert {};
class ImportFromM3E_3DEN_Static {};
class IsPlayerNearby {};
class IsPosBlacklisted {};
class IsNearWater {};
class IsValidPosition {};
class MissionParams {};
class MissionsMonitor {};
class MissionsMonitor_Dynamic {};
class MissionsMonitor_Static {};
class MissionSuccessState {};
class OnKilled {};
class PlayerAwardOnAIKill {};
class RemoveMarkers {};
class SelectRandomVal {};
class SelectMagazine {};
class SelectMission {};
class SelectOffsetPos {};
class SetAILocality {};
class SetGroupBehavior {};
class SetGroupBehavior_Separate {};
class SetRelPositions {};
class SpawnAIGroup {};
class SpawnAIGroup_MultiPos {};
class SpawnAIVehicle {};
class SpawnAISoldier {};
class SpawnAIStaticMG {};
class SpawnBanditMission {};
class SpawnCrate {};
class SpawnHeliReinforcement {};
class SpawnMinefield {};
class SpawnNonPersistentVehicle {};
class SpawnPersistentVehicle {};
class SpawnStaticMission {};
class SubArr {};
class TargetsKilled {};
};
};
};