DMS_Exile/@ExileServer/addons/a3_dms/scripts/fn_SpawnAIVehicle.sqf
2016-06-06 22:47:15 -05:00

91 lines
2.1 KiB
Plaintext

/*
DMS_fnc_SpawnAIVehicle
Created by eraser1
Usage:
[
[
_spawnPos, // The position at which the AI vehicle will spawn
_gotoPos // (OPTIONAL) The position to which the AI vehicle will drive to. If it isn't defined, _spawnPos is used. <--- THIS IS NOT USED. I'm not sure why I included this.
],
_group, // Group to which the AI units belongs to
_class, // Class: "random","assault","MG","sniper" or "unarmed"
_difficulty, // Difficulty: "random","static","hardcore","difficult","moderate", or "easy"
_side, // "bandit","hero", etc.
_vehClass // (OPTIONAL) String: classname of the Vehicle. Use "random" to select a random one from DMS_ArmedVehicles
] call DMS_fnc_SpawnAIVehicle;
Returns the spawned vehicle.
*/
if !(params
[
"_positions",
"_group",
"_class",
"_difficulty",
"_side"
])
exitWith
{
diag_log format ["DMS ERROR :: Calling DMS_fnc_SpawnAIVehicle with invalid parameters: %1",_this];
};
_spawnPos = _positions select 0;
private _vehClass =
if ((count _this)>5) then
{
param [5,"random",[""]]
}
else
{
"random"
};
if (_vehClass == "random") then
{
_vehClass = selectRandom DMS_ArmedVehicles;
};
private _veh = createVehicle [_vehClass, _spawnPos, [], 0, "NONE"];
_veh setFuel 1;
_veh engineOn true;
_veh lock 2;
_group addVehicle _veh;
private _toFreeze = _group getVariable ["DMS_isGroupFrozen",false];
private _driver = [_group,_spawnPos,_class,_difficulty,_side,"Vehicle"] call DMS_fnc_SpawnAISoldier;
_driver moveInDriver _veh;
_driver setVariable ["DMS_AssignedVeh",_veh];
if (_toFreeze) then
{
_driver enableSimulationGlobal false;
};
private _crewCount =
{
private _unit = [_group,_spawnPos,_class,_difficulty,_side,"Vehicle"] call DMS_fnc_SpawnAISoldier;
_unit moveInTurret [_veh, _x];
_unit setVariable ["DMS_AssignedVeh",_veh];
if (_toFreeze) then
{
_unit enableSimulationGlobal false;
};
true
} count (allTurrets [_veh, true]);
if (DMS_DEBUG) then
{
(format ["SpawnAIVehicle :: Created a %1 armed vehicle (%2) with %3 crew members at %4 with %5 difficulty to group %6.",_side,_vehClass,_crewCount+1,_spawnPos,_difficulty,_group]) call DMS_fnc_DebugLog;
};
_veh