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https://github.com/Defent/DMS_Exile.git
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9110ffc675
***!!!THIS COMMIT WILL NOT WORK. DO NOT BOTHER COMPILING IT. THIS IS SIMPLY A "SAVE POINT"!!!*** I copied a lot of WAI stuff (specifically the config.sqf) as a template for the desired levels of customization that I want in the end. Created a couple unique DMS config values w/ comments (all variables prefixed with DMS_ in config.sqf) Created BroadCastMissionStatus (with a variety of options) Edited cleanup.sqf to take ARRAY params. It also won't clean up objects if there is a player within 20m of it (I will probably improve/replace the function later) Replaced original crate function with WAI (because of customizability. Will probably rewrite using BIS_fnc_param) Fixed the PBOPREFIX MissionStatusCheck is set up the way I want it, with all functions it uses ready as well. Made Exile and exile_server_config a necessary addon. Created preInit for compiling code (postInit simply launches it now) All functions added/changed so far have debug reports (if DMS_DEBUG=true)
23 lines
365 B
C++
23 lines
365 B
C++
class CfgPatches {
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class A3_dms {
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units[] = {};
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weapons[] = {};
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a3_DMS_version = 1.0;
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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};
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class CfgFunctions {
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class dms {
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class main {
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file = "\x\addons\dms";
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class init_dms
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{
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preInit = 1;
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};
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class start_dms {
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postInit = 1;
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};
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};
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};
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}; |