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https://github.com/Defent/DMS_Exile.git
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9110ffc675
***!!!THIS COMMIT WILL NOT WORK. DO NOT BOTHER COMPILING IT. THIS IS SIMPLY A "SAVE POINT"!!!*** I copied a lot of WAI stuff (specifically the config.sqf) as a template for the desired levels of customization that I want in the end. Created a couple unique DMS config values w/ comments (all variables prefixed with DMS_ in config.sqf) Created BroadCastMissionStatus (with a variety of options) Edited cleanup.sqf to take ARRAY params. It also won't clean up objects if there is a player within 20m of it (I will probably improve/replace the function later) Replaced original crate function with WAI (because of customizability. Will probably rewrite using BIS_fnc_param) Fixed the PBOPREFIX MissionStatusCheck is set up the way I want it, with all functions it uses ready as well. Made Exile and exile_server_config a necessary addon. Created preInit for compiling code (postInit simply launches it now) All functions added/changed so far have debug reports (if DMS_DEBUG=true)
27 lines
817 B
Plaintext
27 lines
817 B
Plaintext
if (DMS_DEBUG) then
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{
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diag_log ("DMS:: CLEANING UP: "+str _this);
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};
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if !((typeName _this) isEqualTo "ARRAY") then
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{
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_this = [_this];
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};
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if ([_this,20] call DMS_isPlayerNearbyARRAY) exitWith //<---TODO: Improve/Replace?
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{
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[30, DMS_CleanUp, _this, false] call ExileServer_system_thread_addTask;
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};
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{
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_x enableSimulationGlobal false;
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_x removeAllMPEventHandlers "mpkilled";
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_x removeAllMPEventHandlers "mphit";
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_x removeAllMPEventHandlers "mprespawn";
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_x removeAllEventHandlers "FiredNear";
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_x removeAllEventHandlers "HandleDamage";
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_x removeAllEventHandlers "Killed";
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_x removeAllEventHandlers "Fired";
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_x removeAllEventHandlers "GetOut";
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_x removeAllEventHandlers "GetIn";
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_x removeAllEventHandlers "Local";
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deleteVehicle _x;
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false;
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} count _this; |