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ef822c5a28
Spent a shitton of time setting up SpawnAISoldier. Highly configurable, with the option of using a custom config. I will set up the "private" var line, as well as some debug info later. Increased magazine count for guns spawned in crates
38 lines
2.8 KiB
Plaintext
38 lines
2.8 KiB
Plaintext
/*
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DMS Pre-init (compiles)
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Written by eraser1 (trainwreckdayz.com)
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*/
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/* compiles
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DMS_CreateMarker = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_CreateMarker.sqf";
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spawn_group = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\spawn_group.sqf";
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spawn_soldier = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\spawn_soldier.sqf";
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spawn_static = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\spawn_static.sqf";
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group_waypoints = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\group_waypoints.sqf";
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heli_para = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\heli_para.sqf";
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heli_patrol = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\heli_patrol.sqf";
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vehicle_patrol = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\vehicle_patrol.sqf";
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on_kill = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\on_kill.sqf";
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bandit_behaviour = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\bandit_behaviour.sqf";
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vehicle_monitor = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\vehicle_monitor.sqf";
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*/
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//Completed
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DMS_selectMission = compileFinal preprocessFileLineNumbers "\x\addons\dms\missions\SelectMission.sqf";
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DMS_MissionStatusCheck = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\MissionStatusCheck.sqf";
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DMS_MissionSuccessState = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\MissionSuccessState.sqf";
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DMS_findSafePos = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\FindSafePos.sqf";
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DMS_BroadcastMissionStatus = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\BroadcastMissionStatus.sqf";
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DMS_CleanUp = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\CleanUp.sqf";
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DMS_CleanUpManager = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\CleanUpManager.sqf";
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DMS_isPlayerNearbyARRAY = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\IsPlayerNearbyARRAY.sqf";
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DMS_FillCrate = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\FillCrate.sqf";
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DMS_isNearWater = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\IsNearWater.sqf";
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DMS_RemoveMarkers = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\RemoveMarkers.sqf";
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DMS_selectMagazine = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SelectMagazine.sqf";
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DMS_TargetsKilled = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\TargetsKilled.sqf";
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DMS_SpawnAIGroup = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SpawnAIGroup.sqf";
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DMS_SpawnAISoldier = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SpawnAISoldier.sqf";
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//Load config
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#include "config.sqf"; |