DMS_Exile/@ExileServer/addons/a3_dms/missions/SelectMission.sqf
eraser1 15429d5712 Tweaks + New Functions
Move mission variable initialization to mission_init

Create mission_init

Create selectMission

Add "_missionSide" to missionstatuscheck params ("bandit" or "hero".
Only "bandit" functionality currently)
2015-08-28 20:48:18 -05:00

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/*
DMS_selectMission
Influenced by WAI
Created by eraser1
Selects/Spawns missions. Takes no arguments, returns nothing.
*/
private "_time";
_time = diag_tickTime;
if (DMS_RunningBMissionCount isEqualTo DMS_MaxBanditMissions) then
{
DMS_BMissionLastStart = _time;
};
if ((_time - DMS_BMissionLastStart >= DMS_TimeBetweenMissions) && {diag_fps >= DMS_MinServerFPS && {(count allPlayers) >= DMS_MinPlayerCount}}) then
{
private "_mission";
DMS_MissionCount = DMS_MissionCount + 1;
DMS_RunningBMissionCount = DMS_RunningBMissionCount + 1;
DMS_BMissionLastStart = _time;
_mission = DMS_MissionTypesArray call BIS_fnc_selectRandom;
DMS_BMissionDelay = (DMS_TimeBetweenMissions select 0) + random((DMS_TimeBetweenMissions select 1) - (DMS_TimeBetweenMissions select 0));
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG SelectMission :: Spawning mission: %1 | DMS_BMissionDelay set to %2",_mission,DMS_TimeBetweenMissions];
};
call compile preprocessFileLineNumbers (format ["\x\addons\DMS\missions\%1.sqf",_mission]);
};