DMS_Exile/@ExileServer/addons/a3_dms/scripts
eraser1 afb4833a65 Fixes + Tweaks + Features
#### September 13, 2015 (11:45 PM CST-America):
* NEW CONFIG VALUES: DMS_MaxAIDistance and DMS_AIDistanceCheckFrequency
* You can now use the above config values to kill AI that flee from
their spawn position. Only "Soldier" AI will be killed.
* Removed "O_HMG_01_F" from AI Static Weapons. AI were pretty useless on
it... unless the AI were facing the right direction.
* Reduced AI count and removed the "playerNear" parameter from
testmission for easier testing.
* NEW: When an AI vehicle gunner is killed, and the driver is still
alive, after a little delay, the driver is then switched to the gunner
seat. You should no longer have AI vehicles with a dead gunner that's
driving around aimlessly :) There is a 5-8 second delay to simulate
reaction time. Then the driver is ejected, then after 1.5 seconds the AI
is then forced into the  gunner seat.
* NOTE: The above feature only works when the AI is still local (not
offloaded). If the AI is offloaded, the AI is simply ejected and becomes
a foot soldier.
* AI assigned vehicles are destroyed when the crew is empty. Simulation
is also disabled on them.
* Reduced some of the "params" RPT spam, from DMS_fnc_SetGroupBehavior.
* Tweaked AI Vehicle spawning logic. The AI are initially assigned to a
temporary group and then behavior is set, then they join the assigned
group to prevent overriding behavior of other ground units.
* Non-persistent vehicles should now be fit properly to the terrain.
2015-09-16 22:37:17 -05:00
..
fn_AddMissionToMonitor.sqf More features, fixes, tweaks 2015-09-10 17:48:56 -05:00
fn_AILocalityManager.sqf Use config function definitions 2015-09-04 22:40:00 -05:00
fn_BroadcastMissionStatus.sqf Use config function definitions 2015-09-04 22:40:00 -05:00
fn_CalcPos.sqf Update! 2015-09-13 01:15:21 -05:00
fn_CleanUp.sqf Update + PBO 2015-09-05 01:03:20 -05:00
fn_CleanUpManager.sqf Use config function definitions 2015-09-04 22:40:00 -05:00
fn_CreateMarker.sqf More features, fixes, tweaks 2015-09-10 17:48:56 -05:00
fn_FillCrate.sqf Bunch of stuff... 2015-09-11 20:21:58 -05:00
fn_FindSafePos.sqf AI Vehicles! 2015-09-14 22:50:09 -05:00
fn_FindSuppressor.sqf Use config function definitions 2015-09-04 22:40:00 -05:00
fn_ImportFromM3E.sqf Update! 2015-09-13 01:15:21 -05:00
fn_IsNearWater.sqf More features, fixes, tweaks 2015-09-10 17:48:56 -05:00
fn_IsPlayerNearby.sqf Update + PBO 2015-09-05 01:03:20 -05:00
fn_MissionsMonitor.sqf Bunch of stuff... 2015-09-11 20:21:58 -05:00
fn_MissionSuccessState.sqf Update + PBO 2015-09-05 01:03:20 -05:00
fn_OnKilled.sqf Fixes + Tweaks + Features 2015-09-16 22:37:17 -05:00
fn_RemoveMarkers.sqf AI Vehicles! 2015-09-14 22:50:09 -05:00
fn_SelectMagazine.sqf Use config function definitions 2015-09-04 22:40:00 -05:00
fn_SelectMission.sqf More features, fixes, tweaks 2015-09-10 17:48:56 -05:00
fn_SelectOffsetPos.sqf More features, fixes, tweaks 2015-09-10 17:48:56 -05:00
fn_SelectRandomVal.sqf More features, fixes, tweaks 2015-09-10 17:48:56 -05:00
fn_SetAILocality.sqf Minor Update for today... 2015-09-13 23:52:02 -05:00
fn_SetGroupBehavior.sqf AI Vehicles! 2015-09-14 22:50:09 -05:00
fn_SpawnAIGroup.sqf Fixes + Tweaks + Features 2015-09-16 22:37:17 -05:00
fn_SpawnAISoldier.sqf Fixes + Tweaks + Features 2015-09-16 22:37:17 -05:00
fn_SpawnAIStatic.sqf AI Vehicles! 2015-09-14 22:50:09 -05:00
fn_SpawnAIVehicle.sqf Fixes + Tweaks + Features 2015-09-16 22:37:17 -05:00
fn_SpawnCrate.sqf Bunch of stuff... 2015-09-11 20:21:58 -05:00
fn_SpawnNonPersistentVehicle.sqf Fixes + Tweaks + Features 2015-09-16 22:37:17 -05:00
fn_TargetsKilled.sqf Fixes + Tweaks + Features 2015-09-16 22:37:17 -05:00