mirror of
https://github.com/Defent/DMS_Exile.git
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143 lines
2.8 KiB
Plaintext
143 lines
2.8 KiB
Plaintext
/*
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DMS_FillCrate
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Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
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Edited by eraser1
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Usage:
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[
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_crate,
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[
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_weapons,
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_items,
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_backpacks
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]
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] call DMS_FillCrate;
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Each loot argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used
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*/
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if (isNil "_this") exitWith
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{
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diag_log "DMS ERROR :: Calling DMS_FillCrate with nil argument!";
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};
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private ["_box","_lootValues","_wepCount","_weps","_itemCount","_items","_backpackCount","_backpacks","_weapon","_ammo","_item","_backpack"];
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_OK = params
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[
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["_box",objNull,[objNull]],
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["_lootValues",[0,0,0],[[]],[3]]
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];
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if (!_OK || {isNull _box}) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_FillCrate with invalid parameters: %1",_this];
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};
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// Weapons
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if(typeName (_lootValues select 0) == "ARRAY") then
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{
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_wepCount = (_lootValues select 0) select 0;
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_weps = (_lootValues select 0) select 1;
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}
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else
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{
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_wepCount = _lootValues select 0;
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_weps = DMS_boxWeapons;
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};
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// Items
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if(typeName (_lootValues select 1) == "ARRAY") then
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{
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_itemCount = (_lootValues select 1) select 0;
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_items = (_lootValues select 1) select 1;
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}
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else
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{
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_itemCount = _lootValues select 1;
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_items = DMS_boxItems;
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};
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// Backpacks
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if(typeName (_lootValues select 2) == "ARRAY") then
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{
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_backpackCount = (_lootValues select 2) select 0;
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_backpacks = (_lootValues select 2) select 1;
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}
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else
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{
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_backpackCount = _lootValues select 2;
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_backpacks = DMS_boxBackpacks;
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};
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if(DMS_DEBUG) then
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{
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diag_log format["DMS_DEBUG FillCrate :: Filling %4 with %1 guns, %2 items and %3 backpacks",_wepCount,_itemCount,_backpackCount,_box];
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};
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if ((_wepCount>0) && {count _weps>0}) then
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{
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// Add weapons + mags
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for "_i" from 1 to _wepCount do
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{
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_weapon = _weps call BIS_fnc_selectRandom;
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_ammo = _weapon call DMS_selectMagazine;
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if ((typeName _weapon)=="STRING") then
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{
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_weapon = [_weapon,1];
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};
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_box addWeaponCargoGlobal _weapon;
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_box addItemCargoGlobal [_ammo, (4 + floor(random 3))];
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};
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};
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if ((_itemCount > 0) && {count _items>0}) then
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{
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// Add items
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for "_i" from 1 to _itemCount do
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{
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_item = _items call BIS_fnc_selectRandom;
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if ((typeName _item)=="STRING") then
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{
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_item = [_item,1];
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};
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_box addItemCargoGlobal _item;
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};
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};
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if ((_backpackCount > 0) && {count _backpacks>0}) then
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{
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// Add backpacks
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for "_i" from 1 to _backpackCount do
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{
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_backpack = _backpacks call BIS_fnc_selectRandom;
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if ((typeName _backpack)=="STRING") then
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{
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_backpack = [_backpack,1];
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};
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_box addBackpackCargoGlobal _backpack;
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};
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};
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if(DMS_RareLoot && {count DMS_RareLootList>0}) then
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{
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// (Maybe) Add rare loot
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if(random 100 < DMS_RareLootChance) then
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{
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_item = DMS_RareLootList call BIS_fnc_selectRandom;
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if ((typeName _item)=="STRING") then
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{
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_item = [_item,1];
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};
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_box addItemCargoGlobal _item;
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};
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}; |