mirror of
https://github.com/Defent/DMS_Exile.git
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0b0c290495
Added configurable distance to when cleanup will be aborted for an object with a player nearby. Created TargetsKilled function Rewrite BroadCastMissionStatus (the function was doing the same thing for each switch case except one, so I just put that in a select statement) Created function information for CleanUp. CleanUp was using "_this" instead of "_x" Created more/better debug info for CleanUp Changed calling parameters for FillCrate. Increased robustness of FillCrate. Made FillCrate prettier Created function information for FindSafePos Created function information for IsPlayerNearByARRAY (deprecated) Tweaks to MissionStatusCheck: Created debug log for empty "DMS_Mission_Arr" Fixed placement of index increase (otherwise deleteAt would remove incorrect element if it existed) Created MissionSuccessState Created logs for RemoveMarkers Created function information for RemoveMarkers + made it prettier Created function information for SelectMagazine Created TargetsKilled
127 lines
2.5 KiB
Plaintext
127 lines
2.5 KiB
Plaintext
/*
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DMS_FillCrate
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Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
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Edited by eraser1
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Usage:
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[
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_crate,
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[
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_weapons,
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_items,
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_backpacks
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]
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] call DMS_FillCrate;
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Each loot argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used
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*/
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if (isNil "_this") exitWith
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{
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diag_log "DMS ERROR :: Calling DMS_FillCrate with nil argument!";
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};
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private ["_box","_lootValues","_wepCount","_weps","_itemCount","_items","_backpackCount","_backpacks","_weapon","_ammo","_item","_backpack"];
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params
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[
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["_box",objNull,[objNull]],
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["_lootValues",[0,0,0],[[]],[3]];
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];
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if (isNull _box) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_FillCrate with null _box | _this: %1",_this];
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};
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// Weapons
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if(typeName (_lootValues select 0) == "ARRAY") then
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{
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_wepCount = (_lootValues select 0) select 0;
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_weps = (_lootValues select 0) select 1;
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}
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else
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{
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_wepCount = _lootValues select 0;
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_weps = DMS_boxWeapons;
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};
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// Items
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if(typeName (_lootValues select 1) == "ARRAY") then
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{
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_itemCount = (_lootValues select 1) select 0;
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_items = (_lootValues select 1) select 1;
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}
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else
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{
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_itemCount = _lootValues select 1;
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_items = DMS_boxItems;
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};
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// Backpacks
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if(typeName (_lootValues select 2) == "ARRAY") then
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{
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_backpackCount = (_lootValues select 2) select 0;
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_backpacks = (_lootValues select 2) select 1;
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}
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else
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{
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_backpackCount = _lootValues select 2;
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_backpacks = DMS_boxBackpacks;
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};
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if(DMS_DEBUG) then
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{
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diag_log format["DMS_DEBUG FillCrate :: Filling %4 with %1 guns, %2 items and %3 backpacks",_wepCount,_itemCount,_backpackCount,_box];
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};
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if ((_wepCount>0) && {count _weps>0}) then
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{
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// Add weapons + mags
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for "_i" from 1 to _wepCount do
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{
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_weapon = _weps call BIS_fnc_selectRandom;
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_ammo = _weapon call DMS_selectMagazine;
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_box addWeaponCargoGlobal _weapon;
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_box addMagazineCargoGlobal [_ammo, (2 + floor(random 3))];
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};
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};
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if ((_itemCount > 0) && {count _items>0}) then
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{
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// Add items
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for "_i" from 1 to _itemCount do
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{
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_item = _items call BIS_fnc_selectRandom;
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_box addItemCargoGlobal _item;
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};
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};
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if ((_backpackCount > 0) && {count _backpacks>0}) then
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{
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// Add backpacks
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for "_i" from 1 to _backpackCount do
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{
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_backpack = _backpacks call BIS_fnc_selectRandom;
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_box addBackpackCargoGlobal _backpack;
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};
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};
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if(DMS_RareLoot && {count DMS_RareLoot>0}) then
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{
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// (Maybe) Add rare loot
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if(random 100 < DMS_RareLootChance) then
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{
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_item = DMS_RareLoot call BIS_fnc_selectRandom;
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_box addItemCargoGlobal _item;
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};
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}; |