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c52c7c33d1
* NEW CONFIG VALUES: DMS_Diff_RepOrTabs_on_roadkill DMS_Bandit_Soldier_RoadkillMoney DMS_Bandit_Soldier_RoadkillRep DMS_Bandit_Static_RoadkillMoney DMS_Bandit_Static_RoadkillRep DMS_Bandit_Vehicle_RoadkillMoney DMS_Bandit_Vehicle_RoadkillRep * Removed config value: "DMS_credit_roadkill" * You can now REDUCE a player's respect/poptabs when the player roadkills an AI. The default values are -10 poptabs and -5 respect (hardly noticeable, but I didn't want it to be extreme). * Alternatively, you can simply reduce the amount of poptabs gained by giving each corresponding config a positive value less than the regular. Set the value to 0 if you don't want to credit the poptabs/respect. * The player will get an appropriately colored message if he/she LOSES poptabs (as opposed to gaining them). * The player also gets a little more information regarding the type of AI he/she has killed. |
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fn_AddMissionToMonitor.sqf | ||
fn_AILocalityManager.sqf | ||
fn_BroadcastMissionStatus.sqf | ||
fn_CalcPos.sqf | ||
fn_CleanUp.sqf | ||
fn_CleanUpManager.sqf | ||
fn_CreateMarker.sqf | ||
fn_FillCrate.sqf | ||
fn_FindSafePos.sqf | ||
fn_FindSuppressor.sqf | ||
fn_ImportFromM3E_Convert.sqf | ||
fn_ImportFromM3E.sqf | ||
fn_IsNearWater.sqf | ||
fn_IsPlayerNearby.sqf | ||
fn_MissionsMonitor.sqf | ||
fn_MissionSuccessState.sqf | ||
fn_OnKilled.sqf | ||
fn_RemoveMarkers.sqf | ||
fn_SelectMagazine.sqf | ||
fn_SelectMission.sqf | ||
fn_SelectOffsetPos.sqf | ||
fn_SelectRandomVal.sqf | ||
fn_SetAILocality.sqf | ||
fn_SetGroupBehavior.sqf | ||
fn_SpawnAIGroup.sqf | ||
fn_SpawnAISoldier.sqf | ||
fn_SpawnAIStatic.sqf | ||
fn_SpawnAIVehicle.sqf | ||
fn_SpawnBanditMission.sqf | ||
fn_SpawnCrate.sqf | ||
fn_SpawnNonPersistentVehicle.sqf | ||
fn_TargetsKilled.sqf |