mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
147 lines
4.9 KiB
Plaintext
147 lines
4.9 KiB
Plaintext
/*
|
|
DMS_fnc_IsValidPosition
|
|
Created by eraser1
|
|
|
|
Usage:
|
|
[
|
|
_pos, // ARRAY (position): The position to check.
|
|
_waterNearLimit, // NUMBER (distance): Minimum distance from water.
|
|
_minSurfaceNormal, // NUMBER (between 0-1): Maximum "surfaceNormal"; Basically determines how steep a position is. Check the comment for config value "DMS_MinSurfaceNormal" in config.sqf for more info
|
|
_spawnZoneNearLimit, // NUMBER (distance): Minimum distance from a spawn point.
|
|
_traderZoneNearLimit, // NUMBER (distance): Minimum distance from a trader zone.
|
|
_missionNearLimit, // NUMBER (distance): Minimum distance from another mission.
|
|
_playerNearLimit, // NUMBER (distance): Minimum distance from a player.
|
|
_territoryNearLimit, // NUMBER (distance): Minimum distance from a territory.
|
|
_mixerNearLimit, // NUMBER (distance): Minimum distance from a concrete mixer.
|
|
_contaminatedZoneNearLimit // NUMBER (distance): Minimum distance from a contaminated zone.
|
|
] call DMS_fnc_IsValidPosition;
|
|
|
|
All parameters except "_pos" are optional.
|
|
|
|
Returns whether or not the provided position matches the parameters.
|
|
*/
|
|
|
|
if !(params
|
|
[
|
|
"_pos",
|
|
"_waterNearLimit",
|
|
"_minSurfaceNormal",
|
|
"_spawnZoneNearLimit",
|
|
"_traderZoneNearLimit",
|
|
"_missionNearLimit",
|
|
"_playerNearLimit",
|
|
"_territoryNearLimit",
|
|
"_mixerNearLimit",
|
|
"_contaminatedZoneNearLimit"
|
|
])
|
|
then
|
|
{
|
|
diag_log format ["DMS ERROR :: Calling DMS_fnc_isValidPosition with invalid parameters: %1",_this];
|
|
false
|
|
}
|
|
else
|
|
{
|
|
private _isValidPos = false;
|
|
|
|
try
|
|
{
|
|
if ((count _pos)<2) then
|
|
{
|
|
throw ("(ERROR UNDEFINED POSITION)");
|
|
};
|
|
|
|
if ((count _pos) isEqualTo 2) then
|
|
{
|
|
_pos set [2, 0];
|
|
};
|
|
|
|
|
|
if ([_pos, DMS_findSafePosBlacklist] call DMS_fnc_IsPosBlacklisted) throw "a blacklisted position";
|
|
|
|
|
|
// Check for nearby water
|
|
if ((_waterNearLimit>0) && {[_pos,_waterNearLimit] call DMS_fnc_isNearWater}) throw "water";
|
|
|
|
// Terrain steepness check
|
|
// 0 surfacenormal means completely vertical, 1 surfaceNormal means completely flat and horizontal.
|
|
// Take the arccos of the surfaceNormal to determine how many degrees it is from the horizontal. In SQF: {acos ((surfaceNormal _pos) select 2)}. Don't forget to define _pos.
|
|
if ((_minSurfaceNormal>0) && {_minSurfaceNormal<=1}) then
|
|
{
|
|
if (((surfaceNormal _pos) select 2)<_minSurfaceNormal) throw "a steep location";
|
|
|
|
// Check the surrounding area (within 5 meters)
|
|
private "_dir";
|
|
for "_dir" from 0 to 359 step 45 do
|
|
{
|
|
if (((surfaceNormal (_pos getPos [5,_dir])) select 2)<_minSurfaceNormal) throw "a nearby steep location";
|
|
};
|
|
};
|
|
|
|
|
|
{
|
|
if (((getMarkerPos _x) distance2D _pos)<=_missionNearLimit) throw "an A3XAI mission";
|
|
} forEach (missionNamespace getVariable ["A3XAI_mapMarkerArray",[]]);
|
|
|
|
{
|
|
private _markerType = markertype _x;
|
|
|
|
// Check for nearby spawn points
|
|
if ((_markerType in DMS_SpawnZoneMarkerTypes) && {((getMarkerPos _x) distance2D _pos)<=_spawnZoneNearLimit}) throw "a spawn zone";
|
|
|
|
// Check for nearby trader zones
|
|
if ((_markerType in DMS_TraderZoneMarkerTypes) && {((getMarkerPos _x) distance2D _pos)<=_traderZoneNearLimit}) throw "a trader zone";
|
|
|
|
// Check for nearby concrete mixers
|
|
if ((_markerType in DMS_MixerMarkerTypes) && {((getMarkerPos _x) distance2D _pos)<=_mixerNearLimit}) throw "a concrete mixer";
|
|
|
|
// Check for nearby contaminated zones
|
|
if ((_markerType in DMS_ContaminatedZoneMarkerTypes) && {((getMarkerPos _x) distance2D _pos)<=_contaminatedZoneNearLimit}) throw "a contaminated zone";
|
|
|
|
// Check for nearby missions
|
|
if (_missionNearLimit>0) then
|
|
{
|
|
_missionPos = missionNamespace getVariable [format ["%1_pos",_x], []];
|
|
if (!(_missionPos isEqualTo []) && {(_missionPos distance2D _pos)<=_missionNearLimit}) throw "a DMS mission";
|
|
|
|
if
|
|
(
|
|
(
|
|
((_x find "ZCP_CM_dot_") >= 0) // Look in the marker string for the ZCP marker prefix
|
|
||
|
|
{(_x find "VEMFr_DynaLocInva_ID") >= 0} // Look in the marker string for the VEMF marker prefix
|
|
)
|
|
&&
|
|
{((getMarkerPos _x) distance2D _pos)<=_missionNearLimit} // Then check if the marker is close to the position
|
|
) throw "a VEMF or ZCP mission";
|
|
};
|
|
} forEach allMapMarkers;
|
|
|
|
|
|
// Check for nearby players
|
|
if ((_playerNearLimit>0) && {[_pos,_playerNearLimit] call DMS_fnc_IsPlayerNearby}) throw "a player";
|
|
|
|
// Check for nearby territories. This is done last because it is likely to be the most resource intensive.
|
|
if ((_territoryNearLimit>0) && {[_pos,_territoryNearLimit] call ExileClient_util_world_isTerritoryInRange}) throw "a territory";
|
|
|
|
|
|
// No exceptions found
|
|
_isValidPos = true;
|
|
}
|
|
catch
|
|
{
|
|
/*
|
|
_dot = createMarker [format ["DMS_DebugMarker_attempt%1", _pos], _pos];
|
|
_dot setMarkerColor "ColorWEST";
|
|
_dot setMarkerType "mil_dot";
|
|
_dot setMarkerText (format["close to: %1",_exception]);
|
|
DMS_DebugMarkers pushBack _dot;
|
|
*/
|
|
if (DMS_DEBUG) then
|
|
{
|
|
(format ["IsValidPosition :: Position %1 is too close to %2!",_pos,_exception]) call DMS_fnc_DebugLog;
|
|
};
|
|
};
|
|
|
|
_isValidPos
|
|
};
|