mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
cb7338c16a
!!!!! NOTE: The behavior of commands "gunner" and "driver" are not extensively documented on the wiki. I'm not sure if respect/money increase will work properly for kills from vehicles! I need to test these commands later !!!!! Cleaned up obsolete/already created functions from preInit Created config values "DMS_BanditMoneyGainOnKill" and "DMS_BanditRepGainOnKill" and "DMS_RemoveNVG" OnKilled should now give respect and pop tabs to clients (if configured to do so). It should also give the onscreen popup for kills for respect and update the values on the client (as well as updating the corresponding stats on the server and database) Use "MPKilled" EH instead of "Killed" for potential issues with offloading.
36 lines
2.6 KiB
Plaintext
36 lines
2.6 KiB
Plaintext
/*
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DMS Pre-init (compiles)
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Written by eraser1 (trainwreckdayz.com)
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*/
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/* compiles
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DMS_CreateMarker = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_CreateMarker.sqf";
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spawn_static = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\spawn_static.sqf";
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heli_para = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\heli_para.sqf";
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heli_patrol = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\heli_patrol.sqf";
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vehicle_patrol = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\vehicle_patrol.sqf";
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vehicle_monitor = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\vehicle_monitor.sqf";
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*/
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//Completed or WIP
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DMS_selectMission = compileFinal preprocessFileLineNumbers "\x\addons\dms\missions\SelectMission.sqf";
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DMS_MissionsMonitor = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\MissionsMonitor.sqf";
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DMS_MissionSuccessState = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\MissionSuccessState.sqf";
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DMS_findSafePos = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\FindSafePos.sqf";
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DMS_BroadcastMissionStatus = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\BroadcastMissionStatus.sqf";
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DMS_CleanUp = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\CleanUp.sqf";
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DMS_CleanUpManager = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\CleanUpManager.sqf";
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DMS_isPlayerNearbyARRAY = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\IsPlayerNearbyARRAY.sqf";
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DMS_FillCrate = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\FillCrate.sqf";
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DMS_isNearWater = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\IsNearWater.sqf";
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DMS_RemoveMarkers = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\RemoveMarkers.sqf";
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DMS_selectMagazine = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SelectMagazine.sqf";
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DMS_TargetsKilled = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\TargetsKilled.sqf";
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DMS_SpawnAIGroup = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SpawnAIGroup.sqf";
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DMS_SpawnAISoldier = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SpawnAISoldier.sqf";
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DMS_OnKilled = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\OnKilled.sqf";
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DMS_SetGroupBehavior = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SetGroupBehavior.sqf";
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DMS_AddMissionToMonitor = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\AddMissionToMonitor.sqf";
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//Load config
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#include "config.sqf"; |