DMS_Exile/@ExileServer/addons/a3_dms/scripts/FillCrate.sqf
2015-08-31 15:45:46 -05:00

156 lines
3.2 KiB
Plaintext

/*
DMS_FillCrate
Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
Edited by eraser1
Usage:
[
_crate,
[
_weapons,
_items,
_backpacks
]
] call DMS_FillCrate;
Each loot argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used
*/
if (isNil "_this") exitWith
{
diag_log "DMS ERROR :: Calling DMS_FillCrate with nil argument!";
};
private ["_crate","_lootValues","_wepCount","_weps","_itemCount","_items","_backpackCount","_backpacks","_weapon","_ammo","_item","_backpack"];
_OK = params
[
["_crate",objNull,[objNull]],
["_lootValues",[0,0,0],[[]],[3]]
];
if (!_OK || {isNull _crate}) exitWith
{
diag_log format ["DMS ERROR :: Calling DMS_FillCrate with invalid parameters: %1",_this];
};
// Weapons
if(typeName (_lootValues select 0) == "ARRAY") then
{
_wepCount = (_lootValues select 0) select 0;
_weps = (_lootValues select 0) select 1;
}
else
{
_wepCount = _lootValues select 0;
_weps = DMS_boxWeapons;
};
// Items
if(typeName (_lootValues select 1) == "ARRAY") then
{
_itemCount = (_lootValues select 1) select 0;
_items = (_lootValues select 1) select 1;
}
else
{
_itemCount = _lootValues select 1;
_items = DMS_boxItems;
};
// Backpacks
if(typeName (_lootValues select 2) == "ARRAY") then
{
_backpackCount = (_lootValues select 2) select 0;
_backpacks = (_lootValues select 2) select 1;
}
else
{
_backpackCount = _lootValues select 2;
_backpacks = DMS_boxBackpacks;
};
if(DMS_DEBUG) then
{
diag_log format["DMS_DEBUG FillCrate :: Filling %4 with %1 guns, %2 items and %3 backpacks",_wepCount,_itemCount,_backpackCount,_crate];
};
if ((_wepCount>0) && {count _weps>0}) then
{
// Add weapons + mags
for "_i" from 1 to _wepCount do
{
_weapon = _weps call BIS_fnc_selectRandom;
_ammo = _weapon call DMS_selectMagazine;
if ((typeName _weapon)=="STRING") then
{
_weapon = [_weapon,1];
};
_crate addWeaponCargoGlobal _weapon;
_crate addItemCargoGlobal [_ammo, (4 + floor(random 3))];
};
};
if ((_itemCount > 0) && {count _items>0}) then
{
// Add items
for "_i" from 1 to _itemCount do
{
_item = _items call BIS_fnc_selectRandom;
if ((typeName _item)=="STRING") then
{
_item = [_item,1];
};
_crate addItemCargoGlobal _item;
};
};
if ((_backpackCount > 0) && {count _backpacks>0}) then
{
// Add backpacks
for "_i" from 1 to _backpackCount do
{
_backpack = _backpacks call BIS_fnc_selectRandom;
if ((typeName _backpack)=="STRING") then
{
_backpack = [_backpack,1];
};
_crate addBackpackCargoGlobal _backpack;
};
};
if(DMS_RareLoot && {count DMS_RareLootList>0}) then
{
// (Maybe) Add rare loot
if(random 100 < DMS_RareLootChance) then
{
_item = DMS_RareLootList call BIS_fnc_selectRandom;
if ((typeName _item)=="STRING") then
{
_item = [_item,1];
};
_crate addItemCargoGlobal _item;
};
};
if(DMS_SpawnBoxSmoke && {sunOrMoon == 1}) then {
_marker = "SmokeShellPurple" createVehicle getPosATL _crate;
_marker setPosATL (getPosATL _crate);
_marker attachTo [_crate,[0,0,0]];
};
if (DMS_SpawnBoxIRGrenade && {sunOrMoon != 1}) then {
_marker = "B_IR_Grenade" createVehicle getPosATL _crate;
_marker setPosATL (getPosATL _crate);
_marker attachTo [_crate, [0,0,0]];
};