mirror of
https://github.com/Defent/DMS_Exile.git
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74f562de7e
Renamed preInit/postInit All config.sqf options setup and named (for now :P ) Removed "tools" from FillCrate since it was just addItemCargoGlobal as well FindSafePos adjustments + renames IsNearWater function (from WAI) Add "_markers" array to MissionStatusCheck params (planned implemention: [_dot,_circle] for the ability to rename a marker after mission completion. EG: "COMPLETED: Weapons Crate" for X seconds) Created SelectMagazine fnc Created files for a couple TODO functions
35 lines
2.7 KiB
Plaintext
35 lines
2.7 KiB
Plaintext
/*
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DMS Pre-init (compiles)
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Written by eraser1 (trainwreckdayz.com)
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*/
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// compiles
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DMS_CreateMarker = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_CreateMarker.sqf";
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DMS_spawnAI = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_spawnAI.sqf";
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DMS_selectMission = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_selectMission.sqf";
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spawn_group = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\spawn_group.sqf";
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spawn_soldier = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\spawn_soldier.sqf";
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spawn_static = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\spawn_static.sqf";
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group_waypoints = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\group_waypoints.sqf";
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heli_para = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\heli_para.sqf";
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heli_patrol = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\heli_patrol.sqf";
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vehicle_patrol = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\vehicle_patrol.sqf";
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on_kill = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\on_kill.sqf";
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bandit_behaviour = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\bandit_behaviour.sqf";
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vehicle_monitor = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\vehicle_monitor.sqf";
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find_position = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\find_position.sqf";
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load_ammo = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\load_ammo.sqf";
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//Completed
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DMS_MissionStatusCheck = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\MissionStatusCheck.sqf";
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DMS_MissionSuccessState = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\MissionSuccessState.sqf";//<--- TODO
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DMS_findSafePos = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\FindSafePos.sqf";//<--- TODO
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DMS_BroadcastMissionStatus = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\BroadcastMissionStatus.sqf";
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DMS_CleanUp = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\CleanUp.sqf";
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DMS_isPlayerNearbyARRAY = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\IsPlayerNearbyARRAY.sqf";
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DMS_FillCrate = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\FillCrate.sqf";
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DMS_isNearWater = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\IsNearWater.sqf";
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DMS_RemoveMarkers = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\RemoveMarkers.sqf";//<--- TODO
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DMS_selectMagazine = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SelectMagazine.sqf"; |