DMS_Exile/@ExileServer/addons/a3_dms/scripts/fn_MissionSuccessState.sqf
2016-06-06 22:47:15 -05:00

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/*
DMS_fnc_MissionSuccessState
Created by eraser1
Usage:
[
[_completionType1,_completionArgs1,_isAbsoluteCondition],
[_completionType2,_completionArgs2,_isAbsoluteCondition],
...
[_completionTypeN,_completionArgsN,_isAbsoluteCondition]
] call DMS_fnc_MissionSuccessState;
*/
if !(_this isEqualType []) exitWith
{
diag_log format ["DMS ERROR :: DMS_fnc_MissionSuccessState called with invalid parameter: %1",_this];
};
private _success = true;
private _exit = false;
{
if (_exit) exitWith {};
try
{
if !(_x params
[
"_completionType",
"_completionArgs"
])
then
{
diag_log format ["DMS ERROR :: DMS_fnc_MissionSuccessState has invalid parameters in: %1",_x];
throw "ERROR";
};
private _absoluteWinCondition = if ((count _x)>2) then {_x select 2} else {false};
if (!_success && {!_absoluteWinCondition}) then
{
throw format ["Skipping completion check for condition |%1|; Condition is not absolute and a previous condition has already been failed.",_x];
};
if (DMS_DEBUG) then
{
(format ["MissionSuccessState :: Checking completion type ""%1"" with argument |%2|. Absolute: %3",_completionType,_completionArgs,_absoluteWinCondition]) call DMS_fnc_DebugLog;
};
switch (toLower _completionType) do
{
case "kill":
{
_success = _completionArgs call DMS_fnc_TargetsKilled;
};
/*
case "killpercent":
{
_success = _completionArgs call DMS_fnc_TargetsKilledPercent;//<---TODO
};
*/
case "playernear":
{
_success = _completionArgs call DMS_fnc_IsPlayerNearby;
};
case "external": // This is a special completion type. It is intended to be a flag for people who want to control mission completion using _onMonitorStart and _onMonitorEnd through array manipulation. You probably don't want to use this unless you know what you're doing.
{
_success = _completionArgs;
};
default
{
diag_log format ["DMS ERROR :: Invalid completion type (%1) with args: %2",_completionType,_completionArgs];
throw "ERROR";
};
};
if (_success && {_absoluteWinCondition}) then
{
_exit = true;
throw format ["Mission completed because of absolute win condition: %1",_x];
};
}
catch
{
if (DMS_DEBUG) then
{
(format ["MissionSuccessState :: %1",_exception]) call DMS_fnc_DebugLog;
};
};
} forEach _this;
_success;