mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
149 lines
3.5 KiB
Plaintext
149 lines
3.5 KiB
Plaintext
/*
|
|
Sample mission
|
|
Created by Defent and eraser1
|
|
|
|
Called from DMS_selectMission
|
|
*/
|
|
|
|
private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate", "_crate_loot_values", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added"];
|
|
|
|
// For logging purposes
|
|
_num = DMS_MissionCount;
|
|
|
|
|
|
// Set mission side (only "bandit" is supported for now)
|
|
_side = "bandit";
|
|
|
|
|
|
// find position
|
|
_pos = [10,100] call DMS_findSafePos;
|
|
|
|
|
|
// Set general mission difficulty
|
|
_difficulty = "moderate";
|
|
|
|
|
|
// Create AI
|
|
// TODO: Spawn AI only when players are nearby
|
|
_AICount = 6 + (round (random 2));
|
|
|
|
_group =
|
|
[
|
|
_pos, // Position of AI
|
|
_AICount, // Number of AI
|
|
"random", // "random","hardcore","difficult","moderate", or "easy"
|
|
"random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
|
|
_side // "bandit","hero", etc.
|
|
] call DMS_SpawnAIGroup;
|
|
|
|
|
|
// Create Crate
|
|
_crate = ["Box_NATO_Wps_F",_pos] call DMS_SpawnCrate;
|
|
|
|
// Set crate loot values
|
|
_crate_loot_values =
|
|
[
|
|
5, // Weapons
|
|
10, // Items
|
|
3 // Backpacks
|
|
];
|
|
|
|
|
|
// Define mission-spawned AI Units
|
|
_missionAIUnits =
|
|
[
|
|
_group // We only spawned the single group for this mission
|
|
];
|
|
|
|
// Define mission-spawned objects and loot values
|
|
_missionObjs =
|
|
[
|
|
[], // No spawned buildings
|
|
[_crate],
|
|
_crate_loot_values
|
|
];
|
|
|
|
// Define Mission Start message
|
|
_msgStart = format["A group of mercenaries has been spotted at %1! Kill them and take their equipment!",mapGridPosition _pos];
|
|
|
|
// Define Mission Win message
|
|
_msgWIN = format["Convicts have successfully eliminated the mercenaries at %1!",mapGridPosition _pos];
|
|
|
|
// Define Mission Lose message
|
|
_msgLOSE = format["The mercenaries are no longer at %1!",mapGridPosition _pos];
|
|
|
|
|
|
// Define mission name (for map marker and logging)
|
|
_missionName = "Mercenary Group";
|
|
|
|
// Create Markers
|
|
_markers =
|
|
[
|
|
_pos,
|
|
_missionName,
|
|
_difficulty
|
|
] call DMS_CreateMarker;
|
|
|
|
// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly)
|
|
_time = diag_tickTime;
|
|
|
|
// Parse and add mission info to missions monitor
|
|
_added =
|
|
[
|
|
_pos,
|
|
[
|
|
[
|
|
"kill",
|
|
_group
|
|
],
|
|
[
|
|
"playerNear",
|
|
[_pos,DMS_playerNearRadius]
|
|
]
|
|
],
|
|
[
|
|
_time,
|
|
(DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0))
|
|
],
|
|
_missionAIUnits,
|
|
_missionObjs,
|
|
[_msgWIN,_msgLOSE],
|
|
_markers,
|
|
_side
|
|
] call DMS_AddMissionToMonitor;
|
|
|
|
// Check to see if it was added correctly, otherwise delete the stuff
|
|
if !(_added) exitWith
|
|
{
|
|
diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName];
|
|
|
|
// Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly)
|
|
_cleanup = [];
|
|
{
|
|
_cleanup pushBack _x;
|
|
false;
|
|
} count _missionAIUnits;
|
|
|
|
_cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1));
|
|
|
|
_cleanup call DMS_CleanUp;
|
|
|
|
|
|
// Delete the markers directly
|
|
{deleteMarker _x;false;} count _markers;
|
|
|
|
|
|
// Reset the mission count
|
|
DMS_MissionCount = DMS_MissionCount - 1;
|
|
};
|
|
|
|
|
|
// Notify players
|
|
_msgStart call DMS_BroadcastMissionStatus;
|
|
|
|
|
|
|
|
if (DMS_DEBUG) then
|
|
{
|
|
diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time];
|
|
}; |