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fdee4e4527
* NEW CONFIG VALUES: DMS_SpawnMineWarningSigns DMS_BulletProofMines * You can now manually define the rare loot chance per crate. * You can now define the mine amount and radius directly from the call for DMS_fnc_SpawnMinefield.
214 lines
5.0 KiB
Plaintext
214 lines
5.0 KiB
Plaintext
/*
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DMS_fnc_FillCrate
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Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
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Edited by eraser1
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Usage:
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[
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_crate, // OBJECT: The crate object
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_lootValues, // ARRAY, STRING, or NUMBER: String or number refers to a crate case in config.cfg; array determines random crate weapons/items/backpacks
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_rareLootChance // (OPTIONAL) NUMBER: Manually define the percentage chance of spawning some rare items.
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] call DMS_fnc_FillCrate;
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Loot values can be a number or a string with a corresponding "Crate Case" defined in the config. EG: DMS_CrateCase_Sniper. Or it can be an array.
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In the array, the loot values are defined as:
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[
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_weapons,
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_items,
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_backpacks
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]
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Each loot argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used.
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For example, _weapons could simply be a number, in which case the given number of weapons are selected from "DMS_boxWeapons",
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or an array as [_wepCount,_weps], where _wepCount is the number of weapons, and _weps is an array of weapons from which the guns are randomly selected.
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*/
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private ["_crate","_lootValues","_wepCount","_weps","_itemCount","_items","_backpackCount","_backpacks","_weapon","_ammo","_item","_backpack","_crateValues","_rareLootChance","_marker"];
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_OK = params
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[
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["_crate",objNull,[objNull]],
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["_lootValues","",[0,"",[]],[3]]
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];
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if (!_OK || {isNull _crate}) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_FillCrate with invalid parameters: %1",_this];
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};
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if !(DMS_GodmodeCrates) then
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{
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_crate allowDamage true;
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};
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_crate hideObjectGlobal false;
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if ((typeName _lootValues)=="ARRAY") then
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{
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// Weapons
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if(typeName (_lootValues select 0) == "ARRAY") then
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{
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_wepCount = (_lootValues select 0) select 0;
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_weps = (_lootValues select 0) select 1;
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}
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else
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{
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_wepCount = _lootValues select 0;
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_weps = DMS_boxWeapons;
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};
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// Items
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if(typeName (_lootValues select 1) == "ARRAY") then
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{
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_itemCount = (_lootValues select 1) select 0;
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_items = (_lootValues select 1) select 1;
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}
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else
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{
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_itemCount = _lootValues select 1;
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_items = DMS_boxItems;
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};
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// Backpacks
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if(typeName (_lootValues select 2) == "ARRAY") then
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{
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_backpackCount = (_lootValues select 2) select 0;
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_backpacks = (_lootValues select 2) select 1;
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}
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else
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{
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_backpackCount = _lootValues select 2;
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_backpacks = DMS_boxBackpacks;
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};
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if(DMS_DEBUG) then
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{
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diag_log format["DMS_DEBUG FillCrate :: Filling %4 with %1 guns, %2 items and %3 backpacks",_wepCount,_itemCount,_backpackCount,_crate];
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};
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if ((_wepCount>0) && {count _weps>0}) then
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{
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// Add weapons + mags
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for "_i" from 1 to _wepCount do
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{
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_weapon = _weps call BIS_fnc_selectRandom;
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_ammo = _weapon call DMS_fnc_selectMagazine;
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if ((typeName _weapon)=="STRING") then
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{
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_weapon = [_weapon,1];
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};
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_crate addWeaponCargoGlobal _weapon;
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_crate addItemCargoGlobal [_ammo, (4 + floor(random 3))];
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};
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};
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if ((_itemCount > 0) && {count _items>0}) then
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{
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// Add items
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for "_i" from 1 to _itemCount do
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{
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_item = _items call BIS_fnc_selectRandom;
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if ((typeName _item)=="STRING") then
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{
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_item = [_item,1];
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};
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_crate addItemCargoGlobal _item;
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};
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};
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if ((_backpackCount > 0) && {count _backpacks>0}) then
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{
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// Add backpacks
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for "_i" from 1 to _backpackCount do
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{
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_backpack = _backpacks call BIS_fnc_selectRandom;
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if ((typeName _backpack)=="STRING") then
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{
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_backpack = [_backpack,1];
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};
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_crate addBackpackCargoGlobal _backpack;
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};
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};
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}
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else
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{
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_crateValues = missionNamespace getVariable [ format ["DMS_CrateCase_%1",_lootValues], [[], [], []] ];
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// Weapons
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{
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if ((typeName _x)=="STRING") then
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{
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_x = [_x,1];
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};
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_crate addWeaponCargoGlobal _x;
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} forEach (_crateValues select 0);
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// Items/Mags
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{
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if ((typeName _x)=="STRING") then
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{
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_x = [_x,1];
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};
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_crate addItemCargoGlobal _x;
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} forEach (_crateValues select 1);
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// Backpacks
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{
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if ((typeName _x)=="STRING") then
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{
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_x = [_x,1];
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};
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_crate addBackpackCargoGlobal _x;
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} forEach (_crateValues select 2);
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};
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if(DMS_RareLoot && {count DMS_RareLootList>0}) then
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{
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_rareLootChance = DMS_RareLootChance;
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if ((count _this)>2) then
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{
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_rareLootChance = param [2,DMS_RareLootChance,[0]];
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};
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// (Maybe) Add rare loot
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if(random 100 < _rareLootChance) then
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{
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_item = DMS_RareLootList call BIS_fnc_selectRandom;
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if ((typeName _item)=="STRING") then
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{
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_item = [_item,1];
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};
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_crate addItemCargoGlobal _item;
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};
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};
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// In case somebody wants to use fillCrate on a vehicle but also wants to use smoke, don't create smoke/IR strobe unless it's a crate
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if (_crate isKindOf "ReammoBox_F") then
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{
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if(DMS_SpawnBoxSmoke && {sunOrMoon == 1}) then
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{
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_marker = "SmokeShellPurple" createVehicle getPosATL _crate;
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_marker setPosATL (getPosATL _crate);
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_marker attachTo [_crate,[0,0,0]];
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};
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if (DMS_SpawnBoxIRGrenade && {sunOrMoon != 1}) then
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{
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_marker = "B_IRStrobe" createVehicle getPosATL _crate;
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_marker setPosATL (getPosATL _crate);
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_marker attachTo [_crate, [0,0,0.5]];
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};
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}; |