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Update Enigma_RevivePlyr.sqf
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@ -4,7 +4,7 @@ Enigma_RevivePlyr.sqf
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© 2016 Enigma Team
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© 2016 Enigma Team
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*/
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*/
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private ["_target","_targetname", "_bodypos1", "_bodypos2", "_bodypos3", "_healPlace", "_action", "_bodypos", "_animstate", "_primaryw", "_timer", "_Anims", "_defibpos", "_defibangle", "_posh", "_posi", "_dy", "_dx", "_dir", "_position", "_lootHolder", "_targetsbleedoutcountdown", "_secondsRemaining", "_playersNearby"];
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private ["_target","_targetname", "_bodypos1", "_bodypos2", "_bodypos3", "_healPlace", "_action", "_bodypos", "_animstate", "_primaryw", "_timer", "_Anims", "_defibpos", "_defibangle", "_posh", "_posi", "_dy", "_dx", "_dir", "_position", "_lootHolder", "_targetsbleedoutcountdown", "_secondsRemaining", "_playersNearby", "_exit"];
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_target = _this select 0;
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_target = _this select 0;
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_targetname = name _target;
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_targetname = name _target;
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@ -32,7 +32,7 @@ _playersNearby = [player, 10] call ExileClient_util_world_getAlivePlayerInfantry
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};
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};
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}
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}
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forEach _playersNearby;
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forEach _playersNearby;
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if(_exit isEqualTo true)exitWith{};
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if (_target getVariable "EnigmaRevivePermitted") then
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if (_target getVariable "EnigmaRevivePermitted") then
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{
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{
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