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https://github.com/hpy/Enigma_Exile_Revive.git
synced 2024-08-30 16:52:15 +00:00
No more dupe
This commit is contained in:
parent
d46f8170ba
commit
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@ -6,8 +6,17 @@ Exile_RevivePlayer.sqf
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© 2016 Enigma
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*/
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private["_handguntype","_handgunammo","_player","_playerID","_playerPos","_reviveused","_reviverownerID","_bambiPlayerID","_playerPos","_data","_extDB2Message","_revivername","_msg","_reviveused","_ind","_playerID","_sessionID","_requestingPlayer", "_requestingPlayerUID", "_items", "_dir", "_location", "_type", "_weapon", "_attachments", "_currWeap", "_itemSlot", "_itemqtys", "_goggles", "_headgear", "_vest", "_backpack", "_uniform", "_weapons", "_magazinesAmmo", "_itemsplayer", "_weaponsplayer", "_group", "_primaryWeapon", "_secondaryWeapon", "_attachment", "_equipped", "_wMags", "_requestingPlayerGroup", "_droppedWeapons", "_bambiPlayer", "_ownerID", "_reviver"];
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private["_handguntype","_handgunammo","_player","_playerID","_playerPos",
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"_reviveused","_reviverownerID","_bambiPlayerID","_playerPos","_data",
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"_extDB2Message","_revivername","_msg","_reviveused","_ind","_playerID",
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"_sessionID","_requestingPlayer", "_requestingPlayerUID", "_items", "_dir",
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"_location", "_type", "_weapon", "_attachments", "_currWeap", "_itemSlot",
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"_itemqtys", "_goggles", "_headgear", "_vest", "_backpack", "_uniform",
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"_weapons", "_magazinesAmmo", "_itemsplayer", "_weaponsplayer", "_group",
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"_primaryWeapon", "_secondaryWeapon", "_attachment", "_equipped", "_wMags",
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"_requestingPlayerGroup", "_droppedWeapons", "_bambiPlayer", "_ownerID", "_reviver","_playerUID"];
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_bambiPlayer = objNull;
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_requestingPlayer = _this select 0;
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_ownerID = owner _requestingPlayer;
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_reviver = _this select 1;
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@ -17,6 +26,7 @@ _reviversessionID = _reviver getVariable ["ExileSessionID",""];
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_name = name _requestingPlayer;
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_revivername = name _reviver;
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_playerID = _requestingPlayer getVariable["ExileDatabaseID", -1];
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_playerUID = getPlayerUID _requestingPlayer;
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if (isNull _requestingPlayer) exitWith{ diag_log "EnigmaRevive - No requesting player"};
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@ -24,43 +34,44 @@ if (_requestingPlayer distance _reviver > 5) exitWith{ diag_log "EnigmaRevive -
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if (!local _requestingPlayer) then
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{
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_requestingPlayerUID = getPlayerUID _requestingPlayer;
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_requestingPlayerUID = _playerUID;
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if (!isNil "_requestingPlayerUID" && !alive _requestingPlayer) then
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{
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if (_requestingPlayer == _reviver) exitWith {
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Diag_log format ["Enigma Revive - Attempted hack revive by %1",_requestingPlayer];
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};
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if (_requestingPlayer == _reviver) exitWith {
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Diag_log format ["Enigma Revive - Attempted hack revive by %1",_requestingPlayer];
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};
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_ind = ((count ReviveChk_cache) - 1);
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_ind = ((count ReviveChk_cache) - 1);
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{
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if (_playerID in _x) then {
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_reviveused = _x select 1;
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_ind = _forEachIndex;
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};
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} forEach ReviveChk_cache;
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{
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if (_playerID in _x) then
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{
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_reviveused = _x select 1;
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_ind = _forEachIndex;
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};
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} forEach ReviveChk_cache;
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if (isNil "_reviveused") then {_reviveused = 0;};
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if (isNil "_reviveused") then {_reviveused = 0;};
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if (_reviveused == MaxRevivesAllowed) exitWith{
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EnigmaReviveFail = [_requestingPlayer, _revivername];
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_ownerID publicVariableClient "EnigmaReviveFail";
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if (_reviveused == MaxRevivesAllowed) exitWith{
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EnigmaReviveFail = [_requestingPlayer, _revivername];
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_ownerID publicVariableClient "EnigmaReviveFail";
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_msgarray = [];
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_msgarray = [
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"You put the probes in the wrong place!",
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"You didnt let the defib charge for long enough!",
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"You forgot to lubricate the probes! You smell sizzling flesh! Oops!"
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];
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_msgarray = [];
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_msgarray = [
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"You put the probes in the wrong place!",
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"You didnt let the defib charge for long enough!",
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"You forgot to lubricate the probes! You smell sizzling flesh! Oops!"
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];
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_randommsg = _msgarray call BIS_fnc_selectRandom;
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_randommsg = _msgarray call BIS_fnc_selectRandom;
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_msg = format ["%1 You killed %2!",_randommsg,_name];
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_msg = format ["%1 You killed %2!",_randommsg,_name];
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EnigmaReviveMSG = [_msg];
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_reviverownerID publicVariableClient "EnigmaReviveMSG";
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EnigmaReviveMSG = [_msg];
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_reviverownerID publicVariableClient "EnigmaReviveMSG";
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};
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};
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if (_requestingPlayer getVariable["REVIVE", true]) then
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@ -86,6 +97,29 @@ if (!local _requestingPlayer) then
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_weaponsplayer = [getWeaponCargo(uniformContainer _requestingPlayer), getWeaponCargo(vestContainer _requestingPlayer), getWeaponCargo(backpackContainer _requestingPlayer)];
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_weapons = [currentWeapon _requestingPlayer, (weaponsItems _requestingPlayer), [_primaryWeapon, _secondaryWeapon, handgunWeapon _requestingPlayer]];
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hideObjectGlobal _requestingPlayer;
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//[_requestingPlayer] joinSilent ExileServerGraveyardGroup;
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//deleteVehicle _requestingPlayer;
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_money = _requestingPlayer getVariable ["ExileMoney", 0];
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//diag_log format ["Body money is %1" , _money];
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_clear = {
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_this = _object;
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removeAllActions _object;
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removeAllAssignedItems _object;
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removeHeadgear _object;
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removeGoggles _object;
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clearBackpackCargoGlobal _object;
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clearWeaponCargoGlobal _object;
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clearItemCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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removeAllContainers _object;
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};
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_requestingPlayer call _clear;
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if (_money > 0) then {
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_moneyHolder = createVehicle ["Exile_PopTabs",_location,[], 0, "can_collide"];
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_moneyHolder setVariable ["ExileMoney", _money, true];
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};
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_accountData = format["getAccountStats:%1", _requestingPlayerUID] call ExileServer_system_database_query_selectSingle;
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@ -113,247 +147,258 @@ if (!local _requestingPlayer) then
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else
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{
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_clanGroup = (_clanData select 5);
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};
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[_bambiPlayer] joinSilent _clanGroup;
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};
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[_player] joinSilent _clanGroup;
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};
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_bambiPlayer setFatigue FatiguewhenRevived;
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_bambiPlayer setDamage DamageWhenRevived;
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_bambiPlayer setPosATL _location;
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_bambiPlayer setDir _dir;
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_bambiPlayer setFatigue FatiguewhenRevived;
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_bambiPlayer setDamage DamageWhenRevived;
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_bambiPlayer setPosATL _location;
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_bambiPlayer setDir _dir;
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if (_uniform != "") then {_bambiPlayer addUniform _uniform;};
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if (_backpack != "") then {_bambiPlayer addBackpack _backpack;};
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if (_goggles != "") then {_bambiPlayer addGoggles _goggles;};
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if (_headgear != "") then {_bambiPlayer addHeadgear _headgear;};
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if (_vest != "") then {_bambiPlayer addVest _vest;};
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if (_uniform != "") then {_bambiPlayer addUniform _uniform;};
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if (_backpack != "") then {_bambiPlayer addBackpack _backpack;};
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if (_goggles != "") then {_bambiPlayer addGoggles _goggles;};
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if (_headgear != "") then {_bambiPlayer addHeadgear _headgear;};
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if (_vest != "") then {_bambiPlayer addVest _vest;};
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if (count _weapons >= 2) then {
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if (count _weapons >= 2) then {
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_equipped = _weapons select 2;
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{
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_weapon = _x select 0;
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_type = getNumber(configfile >> "cfgweapons" >> _weapon >> "type");
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_equipped = _weapons select 2;
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{
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_weapon = _x select 0;
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_type = getNumber(configfile >> "cfgweapons" >> _weapon >> "type");
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_attachments = [];
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for "_a" from 1 to 3 do {
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_attachment = _x select _a;
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if (_attachment != "") then {
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_attachments pushBack _attachment;
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};
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_attachments = [];
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for "_a" from 1 to 3 do {
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_attachment = _x select _a;
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if (_attachment != "") then {
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_attachments pushBack _attachment;
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};
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_wMags = (count _x) == 5;
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};
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_wMags = (count _x) == 5;
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if (_weapon in _equipped) then {
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_equipped = _equipped - [_weapon];
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if (_weapon in _equipped) then {
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_equipped = _equipped - [_weapon];
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if (_wMags) then { _bambiPlayer addMagazine(_x select 4);};
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if (_wMags) then { _bambiPlayer addMagazine(_x select 4);};
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if (_weapon != "") then { _bambiPlayer addWeapon _weapon;};
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if (_weapon != "") then { _bambiPlayer addWeapon _weapon;};
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switch _type do {
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case 1: { removeAllPrimaryWeaponItems _bambiPlayer; { _bambiPlayer addPrimaryWeaponItem _x }forEach _attachments;};
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case 2: { removeAllHandgunItems _bambiPlayer; { _bambiPlayer addHandgunItem _x }forEach _attachments;};
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case 4: { { _bambiPlayer addSecondaryWeaponItem _x }forEach _attachments;};};
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} else {{_bambiPlayer addItem _x;}forEach _attachments;
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switch _type do {
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case 1: { removeAllPrimaryWeaponItems _bambiPlayer; { _bambiPlayer addPrimaryWeaponItem _x }forEach _attachments;};
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case 2: { removeAllHandgunItems _bambiPlayer; { _bambiPlayer addHandgunItem _x }forEach _attachments;};
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case 4: { { _bambiPlayer addSecondaryWeaponItem _x }forEach _attachments;};
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};
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} else {{_bambiPlayer addItem _x;}forEach _attachments;
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if (_wMags) then {_bambiPlayer addMagazine(_x select 4);};};} forEach (_weapons select 1);
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if (_wMags) then {_bambiPlayer addMagazine(_x select 4);};
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};
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} forEach (_weapons select 1);
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_currWeap = (_weapons select 0);
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_currWeap = (_weapons select 0);
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};
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{if (_x in ["Binocular","Rangefinder","Laserdesignator","Laserdesignator_02","Laserdesignator_03"]) then {_bambiPlayer addWeapon _x;} else {_bambiPlayer linkItem _x;};}forEach _items;
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{_itemSlot = _forEachIndex;
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_itemqtys = _x select 1;
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{for "_i" from 1 to (_itemqtys select _forEachIndex) do {
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switch _itemSlot do {
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case 0: { _bambiPlayer addItemToUniform _x };
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case 1: { _bambiPlayer addItemToVest _x };
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case 2: { _bambiPlayer addItemToBackpack _x };
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};
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};
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{if (_x in ["Binocular","Rangefinder","Laserdesignator","Laserdesignator_02","Laserdesignator_03"]) then {_bambiPlayer addWeapon _x;} else {_bambiPlayer linkItem _x;};}forEach _items;
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{_itemSlot = _forEachIndex;
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_itemqtys = _x select 1;
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{for "_i" from 1 to (_itemqtys select _forEachIndex) do {
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switch _itemSlot do {
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case 0: { _bambiPlayer addItemToUniform _x };
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case 1: { _bambiPlayer addItemToVest _x };
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case 2: { _bambiPlayer addItemToBackpack _x };
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};
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};
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}forEach (_x select 0);
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}forEach _itemsplayer;
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{_itemSlot = _forEachIndex;
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_itemqtys = _x select 1;
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{for "_i" from 1 to (_itemqtys select _forEachIndex) do {
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switch _itemSlot do {
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case 0: { _bambiPlayer addItemToUniform _x };
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case 1: { _bambiPlayer addItemToVest _x };
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case 2: { _bambiPlayer addItemToBackpack _x };
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};
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};
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}forEach (_x select 0);
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}forEach _weaponsplayer;
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{_bambiPlayer addMagazine _x;}forEach _magazinesAmmo;
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}forEach _itemsplayer;
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_bambiPlayer addMagazine [_handguntype, _handgunammo];
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{_itemSlot = _forEachIndex;
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_itemqtys = _x select 1;
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{for "_i" from 1 to (_itemqtys select _forEachIndex) do {
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switch _itemSlot do {
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case 0: { _bambiPlayer addItemToUniform _x };
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case 1: { _bambiPlayer addItemToVest _x };
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case 2: { _bambiPlayer addItemToBackpack _x };
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};
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};
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}forEach (_x select 0);
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}forEach _weaponsplayer;
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{_bambiPlayer addMagazine _x;}forEach _magazinesAmmo;
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_bambiPlayer setPosATL [_location select 0,_location select 1,0];
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_bambiPlayer disableAI "FSM";
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_bambiPlayer disableAI "MOVE";
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_bambiPlayer disableAI "AUTOTARGET";
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_bambiPlayer disableAI "TARGET";
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_bambiPlayer disableAI "CHECKVISIBLE";
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_bambiPlayer setDir _dir;
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_bambiPlayer setName _name;
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_bambiPlayer setVariable ["ExileMoney", 0, true];
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_bambiPlayer setVariable ["ExileScore", (_accountData select 0)];
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_bambiPlayer setVariable ["ExileKills", (_accountData select 1)];
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_bambiPlayer setVariable ["ExileDeaths", (_accountData select 2)];
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_bambiPlayer setVariable ["ExileClanID", _clanID];
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_bambiPlayer setVariable ["ExileClanData", _clanData];
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_bambiPlayer setVariable ["ExileHunger", 50];
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_bambiPlayer setVariable ["ExileThirst", 50];
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_bambiPlayer setVariable ["ExileTemperature", 36];
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_bambiPlayer setVariable ["ExileWetness", 0];
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_bambiPlayer setVariable ["ExileAlcohol", 0];
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_bambiPlayer setVariable ["ExileName", _name];
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_bambiPlayer setVariable ["ExileOwnerUID", getPlayerUID _requestingPlayer];
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_bambiPlayer setVariable ["ExileIsBambi", true];
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_bambiPlayer setVariable ["ExileXM8IsOnline", false, true];
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_bambiPlayer setVariable ["ExileLocker", (_accountData select 4), true];
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_bambiPlayer addMagazine [_handguntype, _handgunammo];
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_bambiPlayer setPosATL [_location select 0,_location select 1,0];
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_bambiPlayer disableAI "FSM";
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_bambiPlayer disableAI "MOVE";
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_bambiPlayer disableAI "AUTOTARGET";
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_bambiPlayer disableAI "TARGET";
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_bambiPlayer disableAI "CHECKVISIBLE";
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_bambiPlayer setDir _dir;
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_bambiPlayer setName _name;
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_bambiPlayer setVariable ["ExileMoney", 0, true];
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_bambiPlayer setVariable ["ExileScore", (_accountData select 0)];
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_bambiPlayer setVariable ["ExileKills", (_accountData select 1)];
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_bambiPlayer setVariable ["ExileDeaths", (_accountData select 2)];
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_bambiPlayer setVariable ["ExileClanID", _clanID];
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_bambiPlayer setVariable ["ExileClanData", _clanData];
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_bambiPlayer setVariable ["ExileHunger", 50];
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_bambiPlayer setVariable ["ExileThirst", 50];
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_bambiPlayer setVariable ["ExileTemperature", 36];
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_bambiPlayer setVariable ["ExileWetness", 0];
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_bambiPlayer setVariable ["ExileAlcohol", 0];
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_bambiPlayer setVariable ["ExileName", _name];
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_bambiPlayer setVariable ["ExileOwnerUID", _playerUID];
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_bambiPlayer setVariable ["ExileIsBambi", true];
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_bambiPlayer setVariable ["ExileXM8IsOnline", false, true];
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_bambiPlayer setVariable ["ExileLocker", (_accountData select 4), true];
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private["_player","_playerID","_playerPos","_data","_extDB2Message"];
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_player = _bambiPlayer;
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_playerID = format["createPlayer:%1:%2", _player getVariable ["ExileOwnerUID", "SomethingWentWrong"], _player getVariable ["ExileName", "SomethingWentWrong"]] call ExileServer_system_database_query_insertSingle;
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_player setVariable ["ExileDatabaseID", _playerID];
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private["_player","_playerID","_playerPos","_data","_extDB2Message"];
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_player = _bambiPlayer;
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_playerID = format["createPlayer:%1:%2", _player getVariable ["ExileOwnerUID", "SomethingWentWrong"], _player getVariable ["ExileName", "SomethingWentWrong"]] call ExileServer_system_database_query_insertSingle;
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_player setVariable ["ExileDatabaseID", _playerID];
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_playerPos = getPosATL _player;
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_data =
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[
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_player getVariable ["ExileName",""],
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damage _player,
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_player getVariable ["ExileHunger", 100],
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_player getVariable ["ExileThirst", 100],
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_player getVariable ["ExileAlcohol", 0],
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getOxygenRemaining _player,
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getBleedingRemaining _player,
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_player call ExileClient_util_player_getHitPointMap,
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getDir _player,
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_playerPos select 0,
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_playerPos select 1,
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_playerPos select 2,
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assignedItems _player,
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backpack _player,
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(getItemCargo backpackContainer _player) call ExileClient_util_cargo_getMap,
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(backpackContainer _player) call ExileClient_util_cargo_getMagazineMap,
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(getWeaponCargo backpackContainer _player) call ExileClient_util_cargo_getMap,
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currentWeapon _player,
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goggles _player,
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handgunItems _player,
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handgunWeapon _player,
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headgear _player,
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binocular _player,
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_player call ExileClient_util_inventory_getLoadedMagazinesMap,
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primaryWeapon _player,
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primaryWeaponItems _player,
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secondaryWeapon _player,
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secondaryWeaponItems _player,
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uniform _player,
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(getItemCargo uniformContainer _player) call ExileClient_util_cargo_getMap,
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(uniformContainer _player) call ExileClient_util_cargo_getMagazineMap,
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(getWeaponCargo uniformContainer _player) call ExileClient_util_cargo_getMap,
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vest _player,
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(getItemCargo vestContainer _player) call ExileClient_util_cargo_getMap,
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(vestContainer _player) call ExileClient_util_cargo_getMagazineMap,
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(getWeaponCargo vestContainer _player) call ExileClient_util_cargo_getMap,
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_player getVariable ["ExileTemperature", 0],
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_player getVariable ["ExileWetness", 0],
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_playerID
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];
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_extDB2Message = ["updatePlayer", _data] call ExileServer_util_extDB2_createMessage;
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_extDB2Message call ExileServer_system_database_query_fireAndForget;
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_playerPos = getPosATL _player;
|
||||
_data =
|
||||
[
|
||||
_player getVariable ["ExileName",""],
|
||||
damage _player,
|
||||
_player getVariable ["ExileHunger", 100],
|
||||
_player getVariable ["ExileThirst", 100],
|
||||
_player getVariable ["ExileAlcohol", 0],
|
||||
getOxygenRemaining _player,
|
||||
getBleedingRemaining _player,
|
||||
_player call ExileClient_util_player_getHitPointMap,
|
||||
getDir _player,
|
||||
_playerPos select 0,
|
||||
_playerPos select 1,
|
||||
_playerPos select 2,
|
||||
assignedItems _player,
|
||||
backpack _player,
|
||||
(getItemCargo backpackContainer _player) call ExileClient_util_cargo_getMap,
|
||||
(backpackContainer _player) call ExileClient_util_cargo_getMagazineMap,
|
||||
(getWeaponCargo backpackContainer _player) call ExileClient_util_cargo_getMap,
|
||||
currentWeapon _player,
|
||||
goggles _player,
|
||||
handgunItems _player,
|
||||
handgunWeapon _player,
|
||||
headgear _player,
|
||||
binocular _player,
|
||||
_player call ExileClient_util_inventory_getLoadedMagazinesMap,
|
||||
primaryWeapon _player,
|
||||
primaryWeaponItems _player,
|
||||
secondaryWeapon _player,
|
||||
secondaryWeaponItems _player,
|
||||
uniform _player,
|
||||
(getItemCargo uniformContainer _player) call ExileClient_util_cargo_getMap,
|
||||
(uniformContainer _player) call ExileClient_util_cargo_getMagazineMap,
|
||||
(getWeaponCargo uniformContainer _player) call ExileClient_util_cargo_getMap,
|
||||
vest _player,
|
||||
(getItemCargo vestContainer _player) call ExileClient_util_cargo_getMap,
|
||||
(vestContainer _player) call ExileClient_util_cargo_getMagazineMap,
|
||||
(getWeaponCargo vestContainer _player) call ExileClient_util_cargo_getMap,
|
||||
_player getVariable ["ExileTemperature", 0],
|
||||
_player getVariable ["ExileWetness", 0],
|
||||
_playerID
|
||||
];
|
||||
_extDB2Message = ["updatePlayer", _data] call ExileServer_util_extDB2_createMessage;
|
||||
_extDB2Message call ExileServer_system_database_query_fireAndForget;
|
||||
|
||||
_player setVariable ["REVIVE", true, true];
|
||||
_bambiPlayer setVariable ["REVIVE", true, true];
|
||||
_player setVariable ["REVIVE", true, true];
|
||||
_bambiPlayer setVariable ["REVIVE", true, true];
|
||||
|
||||
_ind = ((count ReviveChk_cache) - 1);
|
||||
_ind = ((count ReviveChk_cache) - 1);
|
||||
|
||||
{
|
||||
if (_bambiPlayerID in _x) then {
|
||||
_reviveused = _x select 1;
|
||||
_ind = _forEachIndex;
|
||||
};
|
||||
} forEach ReviveChk_cache;
|
||||
{
|
||||
if (_bambiPlayerID in _x) then {
|
||||
_reviveused = _x select 1;
|
||||
_ind = _forEachIndex;
|
||||
};
|
||||
} forEach ReviveChk_cache;
|
||||
|
||||
_reviveused = _reviveused + 1;
|
||||
ReviveChk_cache set [_ind, [_playerID, _reviveused]];
|
||||
if (_reviveused > MaxRevivesAllowed) then
|
||||
{
|
||||
_bambiPlayer setVariable ["REVIVE", false, true];
|
||||
_player setVariable ["REVIVE", false, true];
|
||||
};
|
||||
_reviveused = _reviveused + 1;
|
||||
ReviveChk_cache set [_ind, [_playerID, _reviveused]];
|
||||
if (_reviveused > MaxRevivesAllowed) then
|
||||
{
|
||||
_bambiPlayer setVariable ["REVIVE", false, true];
|
||||
_player setVariable ["REVIVE", false, true];
|
||||
};
|
||||
|
||||
_msg = format ["%1 has been stabilised! You have been rewarded 100 Respect!",_name];
|
||||
_msg = format ["%1 has been stabilised! You have been rewarded 100 Respect!",_name];
|
||||
|
||||
EnigmaReviveMSG = [_msg];
|
||||
_reviverownerID publicVariableClient "EnigmaReviveMSG";
|
||||
EnigmaReviveMSG = [_msg];
|
||||
_reviverownerID publicVariableClient "EnigmaReviveMSG";
|
||||
|
||||
|
||||
_newScore = _requestingPlayer getVariable ["ExileScore", 0];
|
||||
_newScore = _newScore + 100;
|
||||
_requestingPlayer setVariable ["ExileScore", _newScore];
|
||||
format["setAccountScore:%1:%2", _newScore, getPlayerUID _requestingPlayer] call ExileServer_system_database_query_fireAndForget;
|
||||
_newScore = _reviver getVariable ["ExileScore", 0];
|
||||
_newScore = _newScore + 100;
|
||||
_reviver setVariable ["ExileScore", _newScore];
|
||||
format["setAccountScore:%1:%2", _newScore, getPlayerUID _reviver] call ExileServer_system_database_query_fireAndForget;
|
||||
|
||||
|
||||
_player addMPEventHandler ["MPKilled", {_this call ExileServer_object_player_event_onMpKilled}];
|
||||
if (getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "thermalVision") isEqualTo 0) then
|
||||
{
|
||||
_player addEventHandler ["WeaponAssembled", {(_this select 1) disableTIEquipment true;}];
|
||||
};
|
||||
[
|
||||
_sessionID,
|
||||
"loadPlayerResponse",
|
||||
[
|
||||
(netId _player),
|
||||
str (_player getVariable ["ExileScore", 0]),
|
||||
(_player getVariable ["ExileKills", 0]),
|
||||
(_player getVariable ["ExileDeaths", 0]),
|
||||
(_player getVariable ["ExileHunger", 100]),
|
||||
(_player getVariable ["ExileThirst", 100]),
|
||||
(_player getVariable ["ExileAlcohol", 0]),
|
||||
(_player getVariable ["ExileClanData", []]),
|
||||
(_player getVariable ["ExileTemperature", 0]),
|
||||
(_player getVariable ["ExileWetness", 0])
|
||||
]
|
||||
]
|
||||
call ExileServer_system_network_send_to;
|
||||
[_sessionID, _player] call ExileServer_system_session_update;
|
||||
_player addMPEventHandler ["MPKilled", {_this call ExileServer_object_player_event_onMpKilled}];
|
||||
if (getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "thermalVision") isEqualTo 0) then
|
||||
{
|
||||
_player addEventHandler ["WeaponAssembled", {(_this select 1) disableTIEquipment true;}];
|
||||
};
|
||||
[
|
||||
_sessionID,
|
||||
"loadPlayerResponse",
|
||||
[
|
||||
(netId _player),
|
||||
str (_player getVariable ["ExileScore", 0]),
|
||||
(_player getVariable ["ExileKills", 0]),
|
||||
(_player getVariable ["ExileDeaths", 0]),
|
||||
(_player getVariable ["ExileHunger", 100]),
|
||||
(_player getVariable ["ExileThirst", 100]),
|
||||
(_player getVariable ["ExileAlcohol", 0]),
|
||||
(_player getVariable ["ExileClanData", []]),
|
||||
(_player getVariable ["ExileTemperature", 0]),
|
||||
(_player getVariable ["ExileWetness", 0])
|
||||
]
|
||||
]
|
||||
call ExileServer_system_network_send_to;
|
||||
[_sessionID, _player] call ExileServer_system_session_update;
|
||||
|
||||
//_requestingPlayer call ExileServer_system_garbageCollector_deleteObject;
|
||||
/*_requestingPlayer spawn
|
||||
{
|
||||
_requestingPlayer = _this;
|
||||
//uiSleep 2;
|
||||
if !(isNull _requestingPlayer) then
|
||||
{
|
||||
diag_log "EnigmaRevive - Delete Body Now!";
|
||||
deleteVehicle _requestingPlayer;
|
||||
};
|
||||
};*/
|
||||
|
||||
[_requestingPlayer] joinSilent ExileServerGraveyardGroup;
|
||||
deleteVehicle _requestingPlayer;
|
||||
EnigmaRevive = [_player];
|
||||
_ownerID publicVariableClient "EnigmaRevive";
|
||||
|
||||
EnigmaRevive = [_player];
|
||||
_ownerID publicVariableClient "EnigmaRevive";
|
||||
|
||||
_player allowDamage true;
|
||||
_player allowDamage true;
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//test to see if this stops duping
|
||||
|
||||
/*
|
||||
|
||||
[] spawn
|
||||
{
|
||||
uiSleep 4;
|
||||
if (isNull _player) then
|
||||
if (isNull _bambiPlayer) then
|
||||
{
|
||||
diag_log "EnigmaRevive - Something went horribly wrong!";
|
||||
[_player] joinSilent ExileServerGraveyardGroup;
|
||||
deleteVehicle _player;
|
||||
[_bambiPlayer] joinSilent ExileServerGraveyardGroup;
|
||||
deleteVehicle _bambiPlayer;
|
||||
};
|
||||
};
|
||||
};*/
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user