revive is unpacked as part of revive animation now
This commit is contained in:
happydayz 2016-01-16 03:20:50 +11:00
parent d162a4f27c
commit b658616004

View File

@ -13,12 +13,18 @@ if !(isPlayer _target) exitWith {systemChat Format ["Theres no pulse..."]};
if (_target getVariable "EnigmaRevivePermitted") then {
if (magazines player find "Exile_Item_Defibrillator" >= 0) then {
player removeMagazine "Exile_Item_Defibrillator";
_position = player modelToWorld [0.7,0.7,0];
_lootHolder = createVehicle ["LootWeaponHolder", _position, [], 0, "CAN_COLLIDE"];
_lootHolder setPosATL _position;
_lootHolder addItemCargoGlobal ["Exile_Item_Defibrillator",1];
_lootHolder setDir ((getDir player) + 120);
_target switchMove "AinjPpneMstpSnonWrflDnon";
sleep 0.2;
player playMove "AinvPknlMstpSlayWrflDnon_medic";
sleep 6;
player switchmove ""; //incase get stuck in animation
player switchmove "";
if (_target getVariable["REVIVE", true]) then {
_target setVariable["antidupe", -1, true]; //targetted player inventory is now locked out from accessing!