diff --git a/Exile.Altis/Custom/EnigmaRevive/ExileClient_object_player_death_startBleedingOut.sqf b/Exile.Altis/Custom/EnigmaRevive/ExileClient_object_player_death_startBleedingOut.sqf index 7cfe451..003d46a 100644 --- a/Exile.Altis/Custom/EnigmaRevive/ExileClient_object_player_death_startBleedingOut.sqf +++ b/Exile.Altis/Custom/EnigmaRevive/ExileClient_object_player_death_startBleedingOut.sqf @@ -3,7 +3,7 @@ private["_respawnDelay","_layer","_descriptions"]; _respawnDelay = _this; oldgroup = group player; -if (player getVariable["REVIVE", true]) then +if (player getVariable["REVIVE", true]) then { _descriptions = @@ -14,11 +14,11 @@ if (player getVariable["REVIVE", true]) then "ON DEATHS DOOR" ]; - player setVariable ['EnigmaRevivePermitted', true, true]; -} -else + player setVariable ['EnigmaRevivePermitted', true, true]; +} +else { - _descriptions = + _descriptions = [ "WRECKED", "REKT", @@ -26,7 +26,7 @@ else "WASTED", "SCREWED", "TOASTED", - "REST IN PIECES", + "REST IN PIECES", "TERMINATED", "KILLED", "EXILED", @@ -50,15 +50,15 @@ else // SPLASH [100] call BIS_fnc_bloodEffect; -// Fade to gray instantly +// Fade to gray instantly //ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1.1, -0.05, [0.4, 0.2, 0.3, -0.1], [0.79, 0.72, 0.62, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]]; -ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.39, 0.32, 0.25, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]]; +ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.39, 0.32, 0.25, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]]; ExileClientPostProcessingColorCorrections ppEffectCommit 0; -// Fade to red slowy +// Fade to red slowy //ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1.1, -0.05, [0.4, 0.2, 0.3, -0.1], [0.3, 0.05, 0, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]]; ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0.4, 0.2, 0.3, 0], [0.3, 0.05, 0, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]]; -ExileClientPostProcessingColorCorrections ppEffectCommit _respawnDelay; +ExileClientPostProcessingColorCorrections ppEffectCommit _respawnDelay; // Enable blur ExileClientPostProcessingBackgroundBlur ppEffectAdjust [0]; @@ -68,10 +68,10 @@ ExileClientPostProcessingBackgroundBlur ppEffectAdjust [2]; ExileClientPostProcessingBackgroundBlur ppEffectCommit _respawnDelay; // Our count down -ExileClientBleedOutHeartbeatPlaying = false; +ExileClientBleedOutHeartbeatPlaying = false; ExileClientBleedOutCountDownDuration = _respawnDelay; ExileClientBleedOutCountDownEnd = time + _respawnDelay; - +player setVariable ["BleedoutCountDownEnd", ExileClientBleedOutCountDownEnd, true]; // BIS count down GUI _layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer; _layer cutText ["", "plain"]; @@ -94,4 +94,4 @@ if(ExileClientBleedOutThread isEqualTo -1)then }; -true \ No newline at end of file +true