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36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
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/*
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fn_pullParachute.sqf
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Copyright 2016 Jan Babor
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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private ["_parachuteObject"];
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waitUntil {sleep 0.1; {player distance _x < 10 max (sizeOf typeOf _x)} count (player nearEntities ["Helicopter_Base_F", 20]) == 0};
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if (!alive player || vehicle player != player) exitWith {};
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_parachuteObject = createVehicle ["Steerable_Parachute_F", getPosATL player, [], 0, "CAN_COLLIDE"];
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_parachuteObject setDir getDir player;
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_parachuteObject disableCollisionWith player;
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player action ["GetinDriver", _parachuteObject];
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player switchmove "";
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player switchmove "HaloFreeFall_non";
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player setVelocity [(sin (getDir player)) * 50, (cos (getDir player)) * 50, -5];
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ExileJobParachuteFix = [0.25, ExileClient_object_player_parachuteFix, [], true] call ExileClient_system_thread_addtask;
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true
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