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#Installation Instructions
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* Move "DeployVehicle" into your "mpmissions\Exile.Tanoa\ExAdClient\XM8\Apps\" folder.
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* Navigate and open "mpmissions\Exile.Tanoa\config.cpp" insert the classes "PackDeployedVehicle" into appropriate parent classes.
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```cpp
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class CfgInteractionMenus
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{
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class Car
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{
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targetType = 2;
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target = "Car";
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class Actions
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{
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class PackDeployedVehicle: ExileAbstractAction
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{
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title = "Pack Vehicle";
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condition = "call ExAd_XM8_DV_fnc_canPack";
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action = "call ExAd_XM8_DV_fnc_pack";
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};
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};
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};
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class Bikes
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{
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targetType = 2;
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target = "Bicycle";
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class Actions
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{
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class PackDeployedVehicle: ExileAbstractAction
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{
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title = "Pack Bike";
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condition = "call ExAd_XM8_DV_fnc_canPack";
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action = "call ExAd_XM8_DV_fnc_pack";
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};
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};
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};
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};
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```
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* Move over and pack exad_dv into "@ExileServer\addons\"
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* Add deploy classes into CfgXM8 in "mpmissions\Exile.Tanoa\config.cpp" and add them to the extraApps array; E.g.
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```cpp
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class CfgXM8
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{
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extraApps[] = {"ExAd_Bike","ExAd_Quad"};
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class ExAd_Bike
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{
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title = "Deploy Bike";
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config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf";
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bambiState = 0;
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vehicleClass = "Exile_Bike_MountainBike";
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recipe[] = {{"Exile_Item_ExtensionCord",-1}};
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packable = 1;
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autoCleanUp = 1;
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quickFunction = "['ExAd_Bike'] call ExAd_XM8_DV_fnc_spawnVehicle";
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};
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class ExAd_Quad
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{
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title = "Deploy Quad";
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bambiState = 0;
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vehicleClass = "Exile_Bike_QuadBike_Fia";
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recipe[] = {{"Exile_Item_ExtensionCord",1}};
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packable = 1;
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quickFunction = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle";
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};
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};
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```
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## How to use
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Each class added to the CfgXM8 will represent a vehicle possible to deploy and add commit a "More" button to it.
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One of the deploy classes needs to include the config script so all needed functions will be prepared and read to memory.
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### Options
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* title = "Deploy Bike"; -- Button title
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* bambiState = 0; -- Bambistate required || 1 = True / 0 = False
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* vehicleClass = "Exile_Bike_MountainBike"; -- CfgVehicles class name of desired vehicle
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* recipe[] = {
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{"Exile_Item_ExtensionCord",-1}
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}; -- items needed to craft vehicle, first class name then amount (-1 means required but will not be taken from inventory)
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* packable = 1; -- Deployed vehicle can be pack again || 1 = True / 0 = False
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* autoCleanUp = 1; -- Server monitize crafted vehicles and despawn if idle to long. || 1 = True / 0 = False
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* quickFunction = "['ExAd_Bike'] call ExAd_XM8_DV_fnc_spawnVehicle"; -- Function that is binded to the button if slide is not neccessary.
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