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Changed 'X' to 'V'
Makes it safer for players not to eject when doing multiple actions e.g. Looking around, thrusting up and autohover/vectoring
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@ -42,7 +42,7 @@ if(isNil "ExAd_ACTION_EJECT_HEIGHT")then{ExAd_ACTION_EJECT_HEIGHT = 0;};
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if(ExAd_HALOPARACHUTE_USE_KEY_ACTIONS)then{
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if(ExAd_HALOPARACHUTE_USE_KEY_ACTIONS)then{
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ExAd_ACTION_HALOPARACHUTE_USE_KEY_ACTIONS = (findDisplay 46) displayAddEventHandler ["KeyDown",{
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ExAd_ACTION_HALOPARACHUTE_USE_KEY_ACTIONS = (findDisplay 46) displayAddEventHandler ["KeyDown",{
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if(_this select 1 == 45 && _this select 2 && _this select 4)then{
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if(_this select 1 == 47 && _this select 2 && _this select 4)then{
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if((getPos player) select 2 > ExAd_ACTION_EJECT_HEIGHT && vehicle player != player)then{
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if((getPos player) select 2 > ExAd_ACTION_EJECT_HEIGHT && vehicle player != player)then{
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call ExAd_fnc_ejectPlayer
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call ExAd_fnc_ejectPlayer
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}else{
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}else{
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