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Added code for Combat Storing
This file contains the code for the Combat Storing option.
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@ -15,9 +15,12 @@
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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private ["_res","_flag"];
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private ["_res","_flag","_cmon1","_cmon2","ExAd_STOP_COMBAT_STORING"];
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_cmon1 = if (ExileClientPlayerIsInCombat && ExAd_STOP_COMBAT_STORING)exitWith{["ErrorTitleAndText", ["ExAd - Virtual Garage", "You cannot store Vehicles While in Combat!"]] call ExileClient_gui_toaster_addTemplateToast;};
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_cmon2 = if (isNil "ExAdCurFlagNetId")exitWith{diag_log "ExAdClient: allowVGStore - ExAdCurFlagNetId is nil";false};
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if(isNil "ExAdCurFlagNetId")exitWith{diag_log "ExAdClient: allowVGStore - ExAdCurFlagNetId is nil";false};
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_flag = objectFromNetId ExAdCurFlagNetId;
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_allowedVeh = _flag call ExAd_fnc_allowedVGVeh;
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@ -25,4 +28,4 @@ _storedVeh = count (_flag getVariable ["ExAdVGVeh", []]);
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_res = if(_allowedVeh > _storedVeh)then{true}else{false};
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_res
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_res
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