Added code for Combat Storing

This file contains the code for the Combat Storing option.
This commit is contained in:
[GADD]Monkeynutz 2017-09-20 19:31:25 +01:00 committed by GitHub
parent fe39bc6f76
commit b36d94d927

View File

@ -15,9 +15,12 @@
See the License for the specific language governing permissions and
limitations under the License.
*/
private ["_res","_flag"];
private ["_res","_flag","_cmon1","_cmon2","ExAd_STOP_COMBAT_STORING"];
_cmon1 = if (ExileClientPlayerIsInCombat && ExAd_STOP_COMBAT_STORING)exitWith{["ErrorTitleAndText", ["ExAd - Virtual Garage", "You cannot store Vehicles While in Combat!"]] call ExileClient_gui_toaster_addTemplateToast;};
_cmon2 = if (isNil "ExAdCurFlagNetId")exitWith{diag_log "ExAdClient: allowVGStore - ExAdCurFlagNetId is nil";false};
if(isNil "ExAdCurFlagNetId")exitWith{diag_log "ExAdClient: allowVGStore - ExAdCurFlagNetId is nil";false};
_flag = objectFromNetId ExAdCurFlagNetId;
_allowedVeh = _flag call ExAd_fnc_allowedVGVeh;
@ -25,4 +28,4 @@ _storedVeh = count (_flag getVariable ["ExAdVGVeh", []]);
_res = if(_allowedVeh > _storedVeh)then{true}else{false};
_res
_res