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10
CHANGELOG.md
10
CHANGELOG.md
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#<img src="logo.png" alt="ExAd" width="200" />
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#<img src="logo.png" alt="ExAd" width="200" />
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## Changelog:
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### 160505 01:40 . v0.6.1
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#### Fixed
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* Display null when entering Virtual Garage from Flag (Virtual Garage)
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* Sound error for grinding, tmp fix, sound will work on Chernarus (Grinding)
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#### Added
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#### Deleted
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## Changelog:
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## Changelog:
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### 160502 23:15 . v0.6.0
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### 160502 23:15 . v0.6.0
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#### Fixed
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#### Fixed
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#VirtualGarage
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#VirtualGarage
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## Changelog:
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## Changelog:
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### 160505 01:40 . v0.6.1
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#### Fixed
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* Sound error for grinding, tmp fix, sound will work on Chernarus
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### 160502 23:15 . v0.6.0
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### 160502 23:15 . v0.6.0
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#### Fixed
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#### Added
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#### Added
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* Grinding introduced
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* Grinding introduced
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* Grinding battleye scripts
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* Grinding battleye scripts
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#### Deleted
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@ -22,7 +22,9 @@ if(vehicle player != player)exitWith{false};
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ExAd_GRINDING_OBJECT = _this select 0;
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ExAd_GRINDING_OBJECT = _this select 0;
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ExAd_GRINDING = true;
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ExAd_GRINDING = true;
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call ExileClient_gui_interactionMenu_unhook;
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call ExileClient_gui_interactionMenu_unhook;
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_soundSrc = createSoundSource ["Sound_Factory10", position ExAd_GRINDING_OBJECT, [], 0];
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if(isClass(configFile >> "CfgVehicles" >> "Sound_Factory10")) then {
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_soundSrc = createSoundSource ["Sound_Factory10", position ExAd_GRINDING_OBJECT, [], 0];
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};
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player playActionNow "medicStart";
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player playActionNow "medicStart";
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@ -81,7 +83,10 @@ while{(ExAd_GRINDING_OBJECT == cursorTarget) && ExAd_GRINDING}do{
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_ticker = _ticker + 1;
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_ticker = _ticker + 1;
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};
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};
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deleteVehicle _soundSrc;
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if(isClass(configFile >> "CfgVehicles" >> "Sound_Factory10")) then {
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deleteVehicle _soundSrc;
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};
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player playActionNow "medicStop";
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player playActionNow "medicStop";
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removeMissionEventHandler ["Draw3D",ExAd_DRAW3D_HANDLER];
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removeMissionEventHandler ["Draw3D",ExAd_DRAW3D_HANDLER];
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#VirtualGarage
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#VirtualGarage
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## Instructions:
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## Instructions:
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### 160505 01:40 . v0.6.1
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#### Update
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* Replace "ExAdClient\Grinding\Functions"
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### 160502 23:15 . v0.6.0
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### 160502 23:15 . v0.6.0
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#### Full installation
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#### Full installation
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#VirtualGarage
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#VirtualGarage
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## Changelog:
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## Changelog:
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### 160505 01:40 . v0.6.1
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#### Fixed
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* Display null when entering Virtual Garage from Flag
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### 160429 14:04 . v0.5.1
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### 160429 14:04 . v0.5.1
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#### Fixed
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#### Fixed
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#VirtualGarage
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#VirtualGarage
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## Instructions:
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## Instructions:
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### 160505 01:40 . v0.6.1
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#### Update
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* Modify config.cpp ("CfgInteractionMenus" >> "Flag")
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```cpp
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class VG : ExileAbstractAction
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{
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title = "Virtual Garage";
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condition = "(([_object, getPlayerUID player] call ExileClient_util_territory_getAccessLevel) select 0) >= ExAd_VG_ACCESS_LEVEL";
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action = "[] spawn {[] call ExileClient_gui_xm8_show; UISleep 1; call XM8_VG_checkNearByFlags}";
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};
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```
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### 160429 14:04 . v0.5.1
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### 160429 14:04 . v0.5.1
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#### Update
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#### Update
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@ -15,7 +15,7 @@ class CfgInteractionMenus
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{
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{
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title = "Virtual Garage";
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title = "Virtual Garage";
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condition = "(([_object, getPlayerUID player] call ExileClient_util_territory_getAccessLevel) select 0) >= ExAd_VG_ACCESS_LEVEL";
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condition = "(([_object, getPlayerUID player] call ExileClient_util_territory_getAccessLevel) select 0) >= ExAd_VG_ACCESS_LEVEL";
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action = "call XM8_VG_checkNearByFlags";
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action = "[] spawn {[] call ExileClient_gui_xm8_show; UISleep 1; call XM8_VG_checkNearByFlags}";
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};
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};
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};
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};
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};
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};
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