Adjusted some haloParachute code and fixed a syntax error in
postInit.sqf
This commit is contained in:
Bjanski 2016-05-10 21:36:39 +02:00
parent 30aaced456
commit e2740f3584
7 changed files with 36 additions and 11 deletions

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@ -4,7 +4,7 @@ createVehicle !="_parachuteObject = createVehicle [\"Steerable_Parachute_F\", g
addAction !="ExAd_ACTION_PARACHUTE = player addaction [format"
drawLine3D !="drawLine3D [cursorTarget modelToWorld ["
playableUnits !="(({alive _x}count playableUnits) >= ExAd_HACKING_MIN_PLAYERS_ONLINE)"
Entities !="waitUntil {sleep 0.1; {player distance _x < 10 max (sizeOf typeOf _x)} count (player nearEntities [\"Helicopter_Base_F\", 20]) == 0}"
Entities !="waitUntil {sleep 0.1; ({player distance _x < (10 max (sizeOf typeOf _x))} count (player nearEntities [\"Air\", 20])) == 0};"
Units !="(({alive _x}count playableUnits) >= ExAd_HACKING_MIN_PLAYERS_ONLINE)"
disableCollisionWith !="_parachuteObject disableCollisionWith player"
remoteexec !="_this remoteExec [\"ExAdServer_fnc_clientRequest\",2]"

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@ -2,6 +2,11 @@
# Changelog:
## 160510 21:00 . v0.7.5
###Fixed
* Syntax error in postInit.sqf (HaloParachute)
* Added battleye exceptions (HaloParachute)
## 160510 18:00 . v0.7.4
###Fixed
* Various documentation has been updated.

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@ -1,6 +1,13 @@
#HaloParachute
## Changelog:
## 160510 21:00 . v0.7.5
###Fixed
* Syntax error in postInit.sqf
* Remove parachute backpack when parachute is pulled.
* Removed one action when carrying parachute backpack
* Added battleye exceptions
### 160510 18:00 . v0.7.4
#### Added
* Feature - Customization for using key bindings instead of displayed addActions

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@ -1,6 +1,15 @@
#HaloParachute
## Instructions:
## 160510 21:00 . v0.7.5
###Fixed
* replace "mpmissions\Exile.<map>\ExAdClient\HaloParachute\postInit.sqf"
* replace "mpmissions\Exile.<map>\ExAdClient\HaloParachute\Functions"
* Replace battleye exceptions - Entities
```cpp
!="waitUntil {sleep 0.1; ({player distance _x < (10 max (sizeOf typeOf _x))} count (player nearEntities [\"Air\", 20])) == 0};"
```
### 160507 18:00 . v0.7.4
#### Update
* Replace folder "mpmissions\Exile.<map>\ExAdClient\HaloParachute\Functions"

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@ -18,10 +18,12 @@
private ["_parachuteObject"];
waitUntil {sleep 0.1; {player distance _x < 10 max (sizeOf typeOf _x)} count (player nearEntities ["Helicopter_Base_F", 20]) == 0};
waitUntil {sleep 0.1; ({player distance _x < (10 max (sizeOf typeOf _x))} count (player nearEntities ["Air", 20])) == 0};
if (!alive player || vehicle player != player) exitWith {};
if(backpack player == "B_Parachute")then{removeBackpack player};
_parachuteObject = createVehicle ["Steerable_Parachute_F", getPosATL player, [], 0, "CAN_COLLIDE"];
_parachuteObject setDir getDir player;

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@ -17,6 +17,8 @@
*/
if(vehicle player != player)exitWith{false};
if(backpack player == "B_Parachute")exitWith{false};
_condition = false;
if((getPos player) select 2 > ExAd_ACTION_PARACHUTE_HEIGHT)then{

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@ -21,11 +21,11 @@ ExAd_HALOPARACHUTE_VERSION = "v0.7.4";
execVM "ExAdClient\HaloParachute\customize.sqf";
if(isNil "ExAd_HALOPARACHUTE_SAFE_MODE"){ExAd_HALOPARACHUTE_SAFE_MODE = false;};
if(isNil "ExAd_HALOPARACHUTE_USE_ACTIONS"){ExAd_HALOPARACHUTE_USE_ACTIONS = true;};
if(isNil "ExAd_HALOPARACHUTE_USE_KEY_ACTIONS"){ExAd_HALOPARACHUTE_USE_KEY_ACTIONS = true;};
if(isNil "ExAd_ACTION_PARACHUTE_HEIGHT"){ExAd_ACTION_PARACHUTE_HEIGHT = 10;};
if(isNil "ExAd_ACTION_EJECT_HEIGHT"){ExAd_ACTION_EJECT_HEIGHT = 0;};
if(isNil "ExAd_HALOPARACHUTE_SAFE_MODE")then{ExAd_HALOPARACHUTE_SAFE_MODE = false;};
if(isNil "ExAd_HALOPARACHUTE_USE_ACTIONS")then{ExAd_HALOPARACHUTE_USE_ACTIONS = true;};
if(isNil "ExAd_HALOPARACHUTE_USE_KEY_ACTIONS")then{ExAd_HALOPARACHUTE_USE_KEY_ACTIONS = true;};
if(isNil "ExAd_ACTION_PARACHUTE_HEIGHT")then{ExAd_ACTION_PARACHUTE_HEIGHT = 10;};
if(isNil "ExAd_ACTION_EJECT_HEIGHT")then{ExAd_ACTION_EJECT_HEIGHT = 0;};
[] spawn {
while {true} do {
@ -36,7 +36,7 @@ if(isNil "ExAd_ACTION_EJECT_HEIGHT"){ExAd_ACTION_EJECT_HEIGHT = 0;};
waitUntil{alive player};
if(ExAd_HALOPARACHUTE_USE_ACTIONS)then{
ExAd_ACTION_PARACHUTE = player addaction [format["<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' />%1</t>", localize "STR_ExAd_HALOPARACHUTE_ACTIONS_PARACHUTE"], {call ExAd_fnc_pullParachute}, [], 6, true, true, "", "call ExAd_fnc_showParachute"];
ExAd_ACTION_PARACHUTE = player addaction [format["<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' />%1</t>", localize "STR_ExAd_HALOPARACHUTE_ACTIONS_PARACHUTE"], {[] spawn ExAd_fnc_pullParachute}, [], 6, true, true, "", "call ExAd_fnc_showParachute"];
ExAd_ACTION_EJECT = player addaction [format["<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' />%1</t>", localize "STR_ExAd_HALOPARACHUTE_ACTIONS_HALO"], {call ExAd_fnc_ejectPlayer}, [], 6, false, true, "", "call ExAd_fnc_showEject;"];
};
@ -46,8 +46,8 @@ if(isNil "ExAd_ACTION_EJECT_HEIGHT"){ExAd_ACTION_EJECT_HEIGHT = 0;};
if((getPos player) select 2 > ExAd_ACTION_EJECT_HEIGHT && vehicle player != player)then{
call ExAd_fnc_ejectPlayer
}else{
if(ExAd_fnc_showParachute)then{
call ExAd_fnc_pullParachute
if(call ExAd_fnc_showParachute)then{
[] spawn ExAd_fnc_pullParachute
}
}
}