mirror of
https://github.com/Bjanski/ExAd.git
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99ae0791de
Implemented HaloParachute
37 lines
1.4 KiB
Plaintext
37 lines
1.4 KiB
Plaintext
/*
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postInit.sqf
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Copyright 2016 Jan Babor
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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execVM "ExAdClient\HaloParachute\customize.sqf";
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[] spawn {
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while {true} do {
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waitUntil{!isNil "ExileClientLoadedIn"};
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UISleep 0.1;
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waitUntil{ExileClientLoadedIn};
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UISleep 0.1;
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waitUntil{alive player};
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ExAd_ACTION_PARACHUTE = player addaction ["<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' /> Open Parachute!</t>", "call ExAd_fnc_pullParachute", [], 6, true, true, "", "call ExAd_fnc_showParachute"];
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ExAd_ACTION_EJECT = player addaction ["<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' /> Halo Jump</t>", "call ExAd_fnc_ejectPlayer", [], 6, false, true, "", "call ExAd_fnc_showEject;"];
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waitUntil{!alive player};
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player removeAction ExAd_ACTION_PARACHUTE;
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player removeAction ExAd_ACTION_EJECT;
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}
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}; |