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https://github.com/Bjanski/ExAd.git
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48f8ffeafd
Makes it safer for players not to eject when doing multiple actions e.g. Looking around, thrusting up and autohover/vectoring
68 lines
2.6 KiB
Plaintext
68 lines
2.6 KiB
Plaintext
/*
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postInit.sqf
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Copyright 2016 Jan Babor
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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_path = "ExAdClient\HaloParachute\customize.sqf";
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call compile preprocessFileLineNumbers _path;
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if(isNil "ExAd_HALOPARACHUTE_SAFE_MODE")then{ExAd_HALOPARACHUTE_SAFE_MODE = false;};
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if(isNil "ExAd_HALOPARACHUTE_USE_ACTIONS")then{ExAd_HALOPARACHUTE_USE_ACTIONS = true;};
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if(isNil "ExAd_HALOPARACHUTE_USE_KEY_ACTIONS")then{ExAd_HALOPARACHUTE_USE_KEY_ACTIONS = true;};
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if(isNil "ExAd_ACTION_PARACHUTE_HEIGHT")then{ExAd_ACTION_PARACHUTE_HEIGHT = 10;};
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if(isNil "ExAd_ACTION_EJECT_HEIGHT")then{ExAd_ACTION_EJECT_HEIGHT = 0;};
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[] spawn {
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while {true} do {
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waitUntil{!isNil "ExileClientLoadedIn"};
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UISleep 0.1;
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waitUntil{ExileClientLoadedIn};
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UISleep 0.1;
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waitUntil{alive player};
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if(ExAd_HALOPARACHUTE_USE_ACTIONS)then{
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ExAd_ACTION_PARACHUTE = player addaction [format["<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' />%1</t>", localize "STR_ExAd_HALOPARACHUTE_ACTIONS_PARACHUTE"], {[] spawn ExAd_fnc_pullParachute}, [], 6, true, true, "", "call ExAd_fnc_showParachute"];
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ExAd_ACTION_EJECT = player addaction [format["<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' />%1</t>", localize "STR_ExAd_HALOPARACHUTE_ACTIONS_HALO"], {call ExAd_fnc_ejectPlayer}, [], 6, false, true, "", "call ExAd_fnc_showEject;"];
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};
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if(ExAd_HALOPARACHUTE_USE_KEY_ACTIONS)then{
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ExAd_ACTION_HALOPARACHUTE_USE_KEY_ACTIONS = (findDisplay 46) displayAddEventHandler ["KeyDown",{
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if(_this select 1 == 47 && _this select 2 && _this select 4)then{
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if((getPos player) select 2 > ExAd_ACTION_EJECT_HEIGHT && vehicle player != player)then{
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call ExAd_fnc_ejectPlayer
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}else{
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if(call ExAd_fnc_showParachute)then{
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[] spawn ExAd_fnc_pullParachute
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}
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}
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}
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}];
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};
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waitUntil{!alive player};
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if(ExAd_HALOPARACHUTE_USE_ACTIONS)then{
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player removeAction ExAd_ACTION_PARACHUTE;
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player removeAction ExAd_ACTION_EJECT;
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};
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if(ExAd_HALOPARACHUTE_USE_KEY_ACTIONS)then{
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(findDisplay 46) displayRemoveEventHandler ["KeyDown", ExAd_ACTION_HALOPARACHUTE_USE_KEY_ACTIONS];
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};
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};
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};
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