Added ExileServer_system_lootManager_spawnLootInBuilding

ExileServer_system_lootManager_spawnLootInBuilding is tweaked to take
advantage of the dlls get multiple items.
This commit is contained in:
Matthew McConnell 2016-09-28 00:51:49 +01:00
parent fbe4a98a32
commit f5acc973b1
2 changed files with 100 additions and 0 deletions

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@ -21,6 +21,7 @@ class CfgExileCustomCode
{
...
ExileServer_system_lootManager_dropItem = "\ExileLootDrop\ExileServer_system_lootManager_dropItem.sqf";
ExileServer_system_lootManager_spawnLootInBuilding = "\ExileLootDrop\ExileServer_system_lootManager_spawnLootInBuilding.sqf";
...
};
```

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@ -0,0 +1,99 @@
/**
* ExileServer_system_lootManager_spawnLootInBuilding
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
private["_building","_buildingConfig","_lootTableName","_localPositions","_lootConfig","_maximumNumberOfLootPositions","_maximumPositionCoverage","_maximumNumberOfItemsPerLootSpot","_numberOfPositionsToUse","_lootPositions","_spawnedItemClassNames","_lootWeaponHolderNetIDs","_lootPosition","_lootHolder","_numberOfItemsToSpawn","_n","_itemClassNames","_itemClassName","_cargoType","_magazineClassNames","_magazineClassName","_numberOfMagazines"];
_building = _this;
_building setVariable ["ExileLootSpawnedAt", time];
_building setVariable ["ExileHasLoot", true];
_buildingConfig = configFile >> "CfgBuildings" >> typeOf _building;
_lootTableName = getText (_buildingConfig >> "table");
_localPositions = getArray (_buildingConfig >> "positions");
if ((getPosATL _building) call ExileClient_util_world_isInRadiatedZone) then
{
_lootTableName = "Radiation";
};
_lootConfig = missionConfigFile >> "CfgExileLootSettings";
_maximumNumberOfLootPositions = getNumber (_lootConfig >> "maximumNumberOfLootSpotsPerBuilding");
_maximumPositionCoverage = getNumber (_lootConfig >> "maximumPositionCoverage");
_maximumNumberOfItemsPerLootSpot = getNumber (_lootConfig >> "maximumNumberOfItemsPerLootSpot");
_numberOfPositionsToUse = 1 max (((count _localPositions) * _maximumPositionCoverage / 100) min _maximumNumberOfLootPositions);
_localPositions = _localPositions call ExileClient_util_array_shuffle;
_lootPositions = _localPositions select [0, _numberOfPositionsToUse];
_spawnedItemClassNames = [];
_lootWeaponHolderNetIDs = [];
{
_lootPosition = ASLToATL (AGLToASL (_building modelToWorld _x));
if (_lootPosition select 2 < 0.05) then
{
_lootPosition set [2, 0.05];
};
_lootHolder = objNull;
_numberOfItemsToSpawn = (floor (random _maximumNumberOfItemsPerLootSpot)) + 1;
_itemClassNames = [_lootTableName, _numberOfItemsToSpawn] call ExileServer_system_lootManager_dropItem;
{
_itemClassName = _x;
if !(_itemClassName in _spawnedItemClassNames) then
{
if (isNull _lootHolder) then
{
_lootHolder = createVehicle ["LootWeaponHolder", _lootPosition, [], 0, "CAN_COLLIDE"];
_lootHolder setDir (random 360);
_lootHolder setPosATL _lootPosition;
_lootHolder setVariable ["ExileSpawnedAt", time];
_lootWeaponHolderNetIDs pushBack (netId _lootHolder);
};
_cargoType = _itemClassName call ExileClient_util_cargo_getType;
switch (_cargoType) do
{
case 1:
{
if (_itemClassName isEqualTo "Exile_Item_MountainDupe") then
{
_lootHolder addMagazineCargoGlobal [_itemClassName, 2];
}
else
{
_lootHolder addMagazineCargoGlobal [_itemClassName, 1];
};
};
case 3:
{
_lootHolder addBackpackCargoGlobal [_itemClassName, 1];
};
case 2:
{
_lootHolder addWeaponCargoGlobal [_itemClassName, 1];
if !(_itemClassName isKindOf ["Exile_Melee_Abstract", configFile >> "CfgWeapons"]) then
{
_magazineClassNames = getArray(configFile >> "CfgWeapons" >> _itemClassName >> "magazines");
if (count(_magazineClassNames) > 0) then
{
_magazineClassName = selectRandom _magazineClassNames;
_numberOfMagazines = 2 + floor(random 3);
_lootHolder addMagazineCargoGlobal [_magazineClassName, _numberOfMagazines];
_spawnedItemClassNames pushBack _magazineClassName;
};
};
_numberOfItemsToSpawn = -1;
};
default
{
_lootHolder addItemCargoGlobal [_itemClassName, 1];
};
};
_spawnedItemClassNames pushBack _itemClassName;
};
if (_numberOfItemsToSpawn == -1) exitWith {};
} forEach _itemClassNames;
}
forEach _lootPositions;
_building setVariable ["ExileLootWeaponHolderNetIDs", _lootWeaponHolderNetIDs];
ExileServerBuildingNetIdsWithLoot pushBack (netId _building);