Merge pull request #17 from ELRabito/patch-1
Update ExileServer_object_player_event_onMpKilled.sqf
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commit
bb6f5bee44
@ -27,6 +27,10 @@ _killType = [_victim, _killer, _killingPlayer, _instigator] call ExileServer_uti
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_oldVictimRespect = _victim getVariable ["ExileScore", 0];
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_oldVictimRespect = _victim getVariable ["ExileScore", 0];
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_newVictimRespect = _oldVictimRespect;
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_newVictimRespect = _oldVictimRespect;
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_oldKillerRespect = 0;
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_oldKillerRespect = 0;
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//Makes the respawn bug less likely
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format["deletePlayer:%1", _victim getVariable ["ExileDatabaseId", -1]] call ExileServer_system_database_query_fireAndForget;
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if !(isNull _killingPlayer) then
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if !(isNull _killingPlayer) then
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{
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{
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_oldKillerRespect = _killingPlayer getVariable ["ExileScore", 0];
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_oldKillerRespect = _killingPlayer getVariable ["ExileScore", 0];
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@ -204,5 +208,4 @@ if !(_systemChat isEqualTo "") then
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};
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};
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_victimPosition = getPos _victim;
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_victimPosition = getPos _victim;
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format["insertPlayerHistory:%1:%2:%3:%4:%5", getPlayerUID _victim, name _victim, _victimPosition select 0, _victimPosition select 1, _victimPosition select 2] call ExileServer_system_database_query_fireAndForget;
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format["insertPlayerHistory:%1:%2:%3:%4:%5", getPlayerUID _victim, name _victim, _victimPosition select 0, _victimPosition select 1, _victimPosition select 2] call ExileServer_system_database_query_fireAndForget;
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format["deletePlayer:%1", _victim getVariable ["ExileDatabaseId", -1]] call ExileServer_system_database_query_fireAndForget;
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true
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true
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