2481921256
For compliance with the ARMA 3 license
53 lines
2.2 KiB
Plaintext
53 lines
2.2 KiB
Plaintext
/**
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* ExileServer_object_construction_database_load
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*
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* Exile Mod
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* www.exilemod.com
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* © 2015 Exile Mod Team
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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*/
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private["_constructionID","_data","_position","_vectorDirection","_vectorUp","_constructionObject","_damageLevel","_public","_pinCode"];
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_constructionID = _this;
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_data = format ["loadConstruction:%1", _constructionID] call ExileServer_system_database_query_selectSingle;
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_position = [_data select 4, _data select 5, _data select 6];
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_vectorDirection = [_data select 7, _data select 8, _data select 9];
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_vectorUp = [_data select 10, _data select 11, _data select 12];
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_constructionObject = createVehicle [(_data select 1), _position, [], 0, "CAN_COLLIDE"];
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_constructionObject setPosATL _position;
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_constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp];
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_constructionObject setVariable ["ExileDatabaseID", (_data select 0)];
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_constructionObject setVariable ["ExileOwnerUID", (_data select 2)];
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_constructionObject setVariable ["ExileIsPersistent", true];
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_constructionObject setVariable ["ExileTerritoryID", (_data select 15)];
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_damageLevel = (_data select 17);
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_public = _damageLevel > 0;
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_constructionObject setVariable ["ExileConstructionDamage",_damageLevel,_public];
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if(_public)then
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{
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_constructionObject call ExileServer_util_setDamageTexture;
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};
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_pinCode = _data select 14;
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if !(_pinCode isEqualTo "000000") then
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{
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_constructionObject setVariable ["ExileAccessCode", _pinCode];
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_constructionObject setVariable ["ExileIsLocked", (_data select 13), true];
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};
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if (getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) then
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{
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_constructionObject enableSimulationGlobal true;
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_constructionObject call ExileServer_system_simulationMonitor_addVehicle;
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}
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else
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{
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_constructionObject enableSimulationGlobal false;
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};
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_constructionObject setVelocity [0, 0, 0];
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_constructionObject setPosATL _position;
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_constructionObject setVelocity [0, 0, 0];
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_constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp];
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_constructionObject setVelocity [0, 0, 0];
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_constructionObject
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