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https://github.com/ravmustang/Halvs_PaintShop_eXpanded4Exile.git
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Move Veh Action to Exile and New textures
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README.md
16
README.md
@ -69,7 +69,7 @@ All skins provided in this pack are the property of DonkeyPunch Community Gaming
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#### OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15-STRING,16,17,18,19
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####.
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## STEP 6:
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## STEP 6a:
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#### --add class Paint to your CfgInteractionMenus under class Construction >> Actions
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#### class Construction
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#### {
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@ -86,6 +86,20 @@ All skins provided in this pack are the property of DonkeyPunch Community Gaming
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#### };
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####.
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## STEP 6b:
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#### --add class Paint to your CfgInteractionMenus
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#### class Car and class Air and class Boat
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####
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#### class Actions
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####
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#### class Paint : ExileAbstractAction
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#### {
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#### title = "Paint Vehicle";
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#### condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1) && (ExileClientNearPaintShop)";
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#### action = "ExileClientInteractionObject call HALV_paintshop_opendialog";
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#### };
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####.
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## Step 7:
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#### --add this to your CfgExileCustomCode
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#### class CfgExileCustomCode
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@ -308,6 +308,7 @@ while{alive player}do{
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player sideChat "-- Paint Shop --";
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_sendmessage = false;
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};
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ExileClientNearPaintShop = true;
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if(player isEqualTo vehicle player)then{
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if !(Backpack player in ["","B_Parachute","B_O_Parachute_02_F","B_I_Parachute_02_F","B_B_Parachute_02_F"])then{
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if(_HALV_panitshop_bagaction< 0)then{
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@ -325,33 +326,19 @@ while{alive player}do{
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player removeAction _HALV_panitshop_uniformaction;
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_HALV_panitshop_uniformaction = -1;
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};
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_nearvehicles = (player nearEntities [["Air","LandVehicle","Ship"],40])-[player];
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if !(_nearvehicles isEqualTo _lastsearch)then{{player removeAction _x}forEach _HALV_panitshop_vehicleactions;_HALV_panitshop_vehicleactions = [];};
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if(count _HALV_panitshop_vehicleactions < 1)then{
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{
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if !(_x isKindOf "Wreck_Base")then{
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_txt = (gettext (configFile >> 'cfgvehicles' >> (typeOf _x) >> 'displayName'));
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_action = player addAction [format["<img size='1.5'image='\a3\Ui_f\data\map\VehicleIcons\iconmanmedic_ca.paa'/> <t color='#0096ff'>Paint %1</t>",_txt], {(_this select 3) call HALV_paintshop_opendialog;}, _x,1, false, true, "", ""];
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_HALV_panitshop_vehicleactions pushBack _action;
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};
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}forEach _nearvehicles;
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};
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_lastsearch = _nearvehicles;
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}else{
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{player removeAction _x}forEach _HALV_panitshop_vehicleactions+[_HALV_panitshop_bagaction,_HALV_panitshop_uniformaction];
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_HALV_panitshop_vehicleactions = [];
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{player removeAction _x}forEach [_HALV_panitshop_bagaction,_HALV_panitshop_uniformaction];
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_HALV_panitshop_uniformaction = -1;
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_HALV_panitshop_bagaction = -1;
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_lastsearch = [];
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};
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}else{
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_sendmessage = true;
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{player removeAction _x}forEach _HALV_panitshop_vehicleactions+[_HALV_panitshop_bagaction,_HALV_panitshop_uniformaction];
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_HALV_panitshop_vehicleactions = [];
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{player removeAction _x}forEach [_HALV_panitshop_bagaction,_HALV_panitshop_uniformaction];
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_HALV_panitshop_uniformaction = -1;
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_HALV_panitshop_bagaction = -1;
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_lastsearch = [];
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ExileClientNearPaintShop = false;
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};
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sleep 2;
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};
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@ -11,8 +11,10 @@
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*/
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//these are the classnames of buildings that will activate the paintshop
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_paintshopbuildings = ["Land_CarService_F","Land_Repair_center","Exile_Construction_Flag_Static"];
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//these are the classnames of buildings that will activate the paintshop for uniforms / back packs / vehicles
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//Base Painting is based on your own territory and the action is built into exile code
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//Vehicle Painting is based on _paintshopBuildings and the action is built into exile code
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_paintshopbuildings = ["Land_CarService_F","Land_Repair_center"];
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//add textures and preset colors here
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_textures = [
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