R3F_Logistics/R3F_LOG/changelog.txt
2018-02-18 22:40:31 -07:00

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v3.1
- Added : ability to send/sell back objects to the creation factory (fully configurable)
- Added : the objects are locked to the side/faction/player/none (default config : side, optional unlocking countdown)
- Added : planes and wheeled vehicles have been set as towable in default configuration
- Added : countdown during the helicopter lift hooking process (stay hover)
- Added : logistics configuration for the "All in Arma" addon (auto-activated only if used)
- Added : logistics configuration update from A3 1.22 to A3 1.35
- Added : disable the R3F's airlift when the BIS' airlift is currently in use
- Added : tutorial mission to learn how to use logistics
- Improved : the towing feature is allowed only if the front side of towable object is near of the rear of towing object
- Improved : the cost of creation in the factories are configurable and more realistic (see R3F_LOG_CFG_CF_creation_cost_factor)
- Improved : the vehicle's content interface shows the place taken by each item and a global progress bar of the cargo load
- Improved : easier and more efficient way to protect essential objects (see USER_FUNCT\do_not_lose_it.sqf)
- Improved : when creating/unloading a movable object, the initial height fits to the player's sight
- Improved : when creating/unloading a non-movable object, the warning message is replaced by a confirm dialog
- Improved : take benefits of the getHit command in the injury protection system (http://feedback.arma3.com/view.php?id=18261)
- Improved : performance optimizations to determine the logistics capabilities of an object/vehicle
- Fixed : AI can no longer walk through walls and other objects (http://feedback.arma3.com/view.php?id=19588)
- Fixed : autonomous vehicles can now be loaded/moved/towed
- Fixed : autonomous vehicles from the creation factory can now be used
- Fixed : underwater diver can now take an object in its hands
v3.0 (migration to Arma 3)
- Removed : the [R3F] Artillery is moved to an independent addon (not released)
- Added : new full documentation, please read it carefully before asking questions
- Added : functions to automatically load objects in vehicles at mission start
- Added : creation factory to spawn objects and vehicles, with a credits management
- Improved : player can no longer injure other players while moving objects
- Improved : movable objects can be placed in height (floor, roof and any other surface)
- Improved : movable objects has three pitch orientation methods
- Improved : movable objects can be rotated and translated during their moves
- Improved : the loaded objects interface is now refreshed when the vehicle content changes
- Improved : possibility to enable logistics only on some specific objects and clients
- Improved : several improvements about movements and interactions
- Improved : many other improvements, fixes and optimizations
- See also the v2.0 changes (not publicly released)
v2.0 (not publicly released)
- Added : vehicles and objects from BAF/PMC/ACR/ACE are available for logistics
- Added : the RM70 is available for artillery
- Fixed : take into account the altitude offset on map click (e.g. 2000m offset on Takistan)
- Improved : dialogs and interactions improvements
- Improved : smoke shells are now more efficients
- Improved : the player is automatically forced to walk while moving an object
- Improved : the island height is automatically detected for artillery coordinates
- Improved : the player identity is no longer used in the info messages in the chat
- Improved : the player's language is now automatically detected
v1.6
- Added : smoke shells and cluster shells (sub-munitions/DPICM)
- Added : the mortar of the Stryker MC has now the artillery features
- Added : check if the AI is really able to aim in the requested direction before firing
v1.5
- Added : the AIs can now receive and execute a fire order
- Added : virtual magazines system wich allows to add different charges and effects without addon
- Added : MLRS and BM-21 Grad ballistics calculation for AA:OA and AA:CO 1.54+
- Added : config variables to give access to the artillery computer from inside or outside
- Added : the M109 gun from the vilas' project '85 is in the default configuration
- Fixed : compatibility with the OA 1.54 patch
- Fixed : UTF-8 encoding for the language files
- Improved : source optimization and beautification
v1.4
- Added : compatibility to ArmA 2 (alone) + Operation Arrowhead (alone) + Combined Operations (A2 + OA)
- Added : the Arrowhead (and ArmA 2) objects are now in the logisitics default config
- Added : the ACE OA objects are now in the logisitics default config
- Improved : the artillery system now manages both north-west and south-west origin coord systems
- Added : many new island heights are listed in the config file
- The stringtable.csv is replaced by a simpler alternative system
- Fixed : script warning when a JIP player was not fully initialized
- Added : we can now remove the logistics system (like we already could with the artillery part)
v1.3
- Improved : Lightweightness of the logistics (objects auto-detection)
- Improved : Fire solution search algorithm (max duration decreased and script warning removed)
- Fixed : Something seemed to make the ArmA 2 game engine unstable on specific computer configurations
- Only the players in the same faction are now displayed in the arty computer interface
- Help in the arty computer interface slightly improved
v1.2
- Fix the displayed value for elevation when the artillery piece is in slope
- Adjust the cost capacity of the containers which were equals to their own capacity
- Optimization of the ballistic calculations (speed and precision)
- The longitude/latitude coordinates format are now in a 4 digits notation
- The fire adjustments is now in a "Add, Drop, Left, Right + Dir. to target" notation
- Add the possibility to close/open the interface in an artillery piece
v1.1
- Fix of a bug with velocity of objects with ACE2
- Add the possibility to have a non-movable artillery command quarter
- Some additional precisions in the explanation about the ballistic table generation
v1.0
- First public release