Updated EBM

This commit is contained in:
redned70 2017-03-03 08:31:39 +00:00
parent 8705cab513
commit bcbc91bf32
2 changed files with 193 additions and 141 deletions

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@ -1,7 +1,7 @@
/*Turn the following line on by removing the "//" at the beginning of the line. /*Turn the following line on by removing the "//" at the beginning of the line.
But be careful! People who don't have the APEX DLC can not see the Buildings! They can walk through them!!!!*/ But be careful! People who don't have the APEX DLC can not see the Buildings! They can walk through them!!!!*/
//#define USE_APEX_Buildings 1 //#define USE_APEX_Buildings 1 //Don't remove this - Apex Buildings are fucked up :/
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// Extended Base Mod // Extended Base Mod
@ -148,7 +148,7 @@ class Land_Sink_F_Kit { quality = 2; price = 27000;sellPrice = 50; };
///////////////////////// V0.2.5 ///////////////////////// V0.2.5
class Land_Atm_02_F_Kit { quality = 6; price = 100000;sellPrice = 50; }; class Land_Atm_02_F_Kit { quality = 6; price = 100000;sellPrice = 50; };
///////////////////////// V0.2.6 ///////////////////////// V0.2.6
#ifdef USE_APEX_Buildings /*#ifdef USE_APEX_Buildings //Don't remove this - Apex Buildings are fucked up :/
class Land_PillboxBunker_01_big_F_Kit { quality = 6; price = 150000;sellPrice = 50; }; class Land_PillboxBunker_01_big_F_Kit { quality = 6; price = 150000;sellPrice = 50; };
class Land_BagBunker_01_small_green_F_Kit { quality = 3; price = 75000;sellPrice = 50; }; class Land_BagBunker_01_small_green_F_Kit { quality = 3; price = 75000;sellPrice = 50; };
class Land_PillboxBunker_01_rectangle_F_Kit { quality = 6; price = 120000;sellPrice = 50; }; class Land_PillboxBunker_01_rectangle_F_Kit { quality = 6; price = 120000;sellPrice = 50; };
@ -158,7 +158,33 @@ class Land_PillboxWall_01_6m_F_Kit { quality = 4; price = 10000;sellPrice
class Land_Airport_01_controlTower_F_Kit { quality = 5; price = 60000;sellPrice = 50; }; class Land_Airport_01_controlTower_F_Kit { quality = 5; price = 60000;sellPrice = 50; };
class Land_HBarrier_01_line_3_green_F_Kit { quality = 2; price = 6000;sellPrice = 50; }; class Land_HBarrier_01_line_3_green_F_Kit { quality = 2; price = 6000;sellPrice = 50; };
class Land_HBarrier_01_line_5_green_F_Kit { quality = 2; price = 8000;sellPrice = 50; }; class Land_HBarrier_01_line_5_green_F_Kit { quality = 2; price = 8000;sellPrice = 50; };
class Land_HBarrier_01_big_tower_green_F_Kit { quality = 4; price = 50000;sellPrice = 50; }; class Land_HBarrier_01_tower_green_F_Kit { quality = 4; price = 50000;sellPrice = 50; }; //changed
class Land_trench_01_forest_F_Kit { quality = 3; price = 9500;sellPrice = 50; }; class Land_trench_01_forest_F_Kit { quality = 3; price = 9500;sellPrice = 50; };
class Land_trench_01_grass_F_Kit { quality = 3; price = 9500;sellPrice = 50; }; class Land_trench_01_grass_F_Kit { quality = 3; price = 9500;sellPrice = 50; };
#endif class Land_GarageShelter_01_F_Kit { quality = 2; price = 20000;sellPrice = 50; }; //V0.2.7
class Land_HBarrier_01_big_tower_green_F_Kit { quality = 2; price = 20000;sellPrice = 50; }; //V0.2.8
class Land_Bagbunker_01_large_green_F_Kit { quality = 2; price = 20000;sellPrice = 50; }; //V0.2.8
class Land_Bagfence_01_short_green_F_Kit { quality = 1; price = 2000;sellPrice = 50; }; //V0.2.8
class Land_Bagfence_01_long_green_F_Kit { quality = 1; price = 2000;sellPrice = 50; }; //V0.2.8
class Land_PetroglyphWall_02_F_Kit { quality = 1; price = 8500;sellPrice = 50; }; //V0.2.8
class Land_PetroglyphWall_01_F_Kit { quality = 1; price = 8500;sellPrice = 50; }; //V0.2.8
class Land_IRMaskingCover_02_F_Kit { quality = 1; price = 15000;sellPrice = 50; }; //V0.2.8
class Land_IRMaskingCover_01_F_Kit { quality = 1; price = 10000;sellPrice = 50; }; //V0.2.8
class Land_Breakwater_02_F_Kit { quality = 3; price = 35000;sellPrice = 50; }; //V0.2.8
class Land_Breakwater_01_F_Kit { quality = 3; price = 35000;sellPrice = 50; }; //V0.2.8
class Land_BasaltWall_01_gate_F_Kit { quality = 3; price = 150000;sellPrice = 50; }; //V0.2.8
class Land_BasaltWall_01_8m_F_Kit { quality = 3; price = 15000;sellPrice = 50; }; //V0.2.8
class Land_BasaltWall_01_4m_F_Kit { quality = 3; price = 15000;sellPrice = 50; }; //V0.2.8
class Land_Ammobox_rounds_F_Kit { quality = 1; price = 2000;sellPrice = 50; }; //V0.2.8
class Land_Airport_01_hangar_F_Kit { quality = 2; price = 50000;sellPrice = 50; }; //V0.2.8
#endif */ //Don't remove this - Apex Buildings are fucked up :/
///////////////////////// V0.2.7
class Land_i_House_Small_03_V1_F_Kit { quality = 2; price = 25000;sellPrice = 50; };
class Land_i_House_Big_01_V2_F_Kit { quality = 2; price = 50000;sellPrice = 50; };
class Land_PlasticCase_01_medium_F_Kit { quality = 1; price = 8000;sellPrice = 50; };
class Land_Research_HQ_F_Kit { quality = 4; price = 50000;sellPrice = 50; };
class Land_Research_house_V1_F_Kit { quality = 4; price = 40000;sellPrice = 50; };
///////////////////////// V0.2.8
class Land_Suitcase_F_Kit { quality = 2; price = 40000;sellPrice = 50; };
class B_Slingload_01_fuel_F_Kit { quality = 6; price = 70000;sellPrice = 50; };
class B_Slingload_01_Ammo_F_Kit { quality = 6; price = 70000;sellPrice = 50; };

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@ -1,7 +1,7 @@
/*Turn APEX Buildings on by removing the "//" at the beginning of the line. /*Turn APEX Buildings on by removing the "//" at the beginning of the line.
But be careful! People who don't have the APEX DLC can not see the Buildings! They can walk through them!!!!*/ But be careful! People who don't have the APEX DLC can not see the Buildings! They can walk through them!!!!*/
//#define USE_APEX_Buildings 1 //#define USE_APEX_Buildings 1 //Don't remove this - Apex Buildings are fucked up :/
class ExtendedBaseMod class ExtendedBaseMod
{ {
@ -151,7 +151,7 @@ class ExtendedBaseMod
///////////////////////// V0.2.5 ///////////////////////// V0.2.5
"Land_Atm_02_F_Kit", "Land_Atm_02_F_Kit",
///////////////////////// V0.2.6 ///////////////////////// V0.2.6
#ifdef USE_APEX_Buildings /*#ifdef USE_APEX_Buildings //Don't remove this - Apex Buildings are fucked up :/
"Land_PillboxBunker_01_big_F_Kit", "Land_PillboxBunker_01_big_F_Kit",
"Land_BagBunker_01_small_green_F_Kit", "Land_BagBunker_01_small_green_F_Kit",
"Land_PillboxBunker_01_rectangle_F_Kit", "Land_PillboxBunker_01_rectangle_F_Kit",
@ -161,9 +161,35 @@ class ExtendedBaseMod
"Land_Airport_01_controlTower_F_Kit", "Land_Airport_01_controlTower_F_Kit",
"Land_HBarrier_01_line_3_green_F_Kit", "Land_HBarrier_01_line_3_green_F_Kit",
"Land_HBarrier_01_line_5_green_F_Kit", "Land_HBarrier_01_line_5_green_F_Kit",
"Land_HBarrier_01_big_tower_green_F_Kit", "Land_HBarrier_01_tower_green_F_Kit", //name changed
"Land_trench_01_forest_F_Kit", "Land_trench_01_forest_F_Kit",
"Land_trench_01_grass_F_Kit", "Land_trench_01_grass_F_Kit",
#endif "Land_GarageShelter_01_F_Kit", //V0.2.7
"Land_HBarrier_01_big_tower_green_F_Kit",//V0.2.8
"Land_Bagbunker_01_large_green_F_Kit",//V0.2.8
"Land_Bagfence_01_short_green_F_Kit",//V0.2.8
"Land_Bagfence_01_long_green_F_Kit",//V0.2.8
"Land_PetroglyphWall_02_F_Kit",//V0.2.8
"Land_PetroglyphWall_01_F_Kit",//V0.2.8
"Land_IRMaskingCover_02_F_Kit",//V0.2.8
"Land_IRMaskingCover_01_F_Kit",//V0.2.8
"Land_Breakwater_02_F_Kit",//V0.2.8
"Land_Breakwater_01_F_Kit",//V0.2.8
"Land_BasaltWall_01_gate_F_Kit",//V0.2.8
"Land_BasaltWall_01_8m_F_Kit",//V0.2.8
"Land_BasaltWall_01_4m_F_Kit",//V0.2.8
"Land_Ammobox_rounds_F_Kit",//V0.2.8
"Land_Airport_01_hangar_F_Kit",//V0.2.8
#endif*/ //Don't remove this - Apex Buildings are fucked up :/
///////////////////////// V0.2.7
"Land_i_House_Small_03_V1_F_Kit",//Bungalow
"Land_i_House_Big_01_V2_F_Kit",
"Land_PlasticCase_01_medium_F_Kit",
"Land_Research_HQ_F_Kit",
"Land_Research_house_V1_F_Kit",
///////////////////////// V0.2.8 - Some Apex buildings
"Land_Suitcase_F_Kit",
"B_Slingload_01_fuel_F_Kit",
"B_Slingload_01_Ammo_F_Kit",
}; };
}; };