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Updated EBM
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@ -1,7 +1,7 @@
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/*Turn the following line on by removing the "//" at the beginning of the line.
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/*Turn the following line on by removing the "//" at the beginning of the line.
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But be careful! People who don't have the APEX DLC can not see the Buildings! They can walk through them!!!!*/
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But be careful! People who don't have the APEX DLC can not see the Buildings! They can walk through them!!!!*/
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//#define USE_APEX_Buildings 1
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//#define USE_APEX_Buildings 1 //Don't remove this - Apex Buildings are fucked up :/
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// Extended Base Mod
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// Extended Base Mod
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@ -148,7 +148,7 @@ class Land_Sink_F_Kit { quality = 2; price = 27000;sellPrice = 50; };
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///////////////////////// V0.2.5
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///////////////////////// V0.2.5
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class Land_Atm_02_F_Kit { quality = 6; price = 100000;sellPrice = 50; };
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class Land_Atm_02_F_Kit { quality = 6; price = 100000;sellPrice = 50; };
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///////////////////////// V0.2.6
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///////////////////////// V0.2.6
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#ifdef USE_APEX_Buildings
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/*#ifdef USE_APEX_Buildings //Don't remove this - Apex Buildings are fucked up :/
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class Land_PillboxBunker_01_big_F_Kit { quality = 6; price = 150000;sellPrice = 50; };
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class Land_PillboxBunker_01_big_F_Kit { quality = 6; price = 150000;sellPrice = 50; };
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class Land_BagBunker_01_small_green_F_Kit { quality = 3; price = 75000;sellPrice = 50; };
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class Land_BagBunker_01_small_green_F_Kit { quality = 3; price = 75000;sellPrice = 50; };
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class Land_PillboxBunker_01_rectangle_F_Kit { quality = 6; price = 120000;sellPrice = 50; };
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class Land_PillboxBunker_01_rectangle_F_Kit { quality = 6; price = 120000;sellPrice = 50; };
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@ -158,7 +158,33 @@ class Land_PillboxWall_01_6m_F_Kit { quality = 4; price = 10000;sellPrice
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class Land_Airport_01_controlTower_F_Kit { quality = 5; price = 60000;sellPrice = 50; };
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class Land_Airport_01_controlTower_F_Kit { quality = 5; price = 60000;sellPrice = 50; };
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class Land_HBarrier_01_line_3_green_F_Kit { quality = 2; price = 6000;sellPrice = 50; };
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class Land_HBarrier_01_line_3_green_F_Kit { quality = 2; price = 6000;sellPrice = 50; };
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class Land_HBarrier_01_line_5_green_F_Kit { quality = 2; price = 8000;sellPrice = 50; };
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class Land_HBarrier_01_line_5_green_F_Kit { quality = 2; price = 8000;sellPrice = 50; };
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class Land_HBarrier_01_big_tower_green_F_Kit { quality = 4; price = 50000;sellPrice = 50; };
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class Land_HBarrier_01_tower_green_F_Kit { quality = 4; price = 50000;sellPrice = 50; }; //changed
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class Land_trench_01_forest_F_Kit { quality = 3; price = 9500;sellPrice = 50; };
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class Land_trench_01_forest_F_Kit { quality = 3; price = 9500;sellPrice = 50; };
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class Land_trench_01_grass_F_Kit { quality = 3; price = 9500;sellPrice = 50; };
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class Land_trench_01_grass_F_Kit { quality = 3; price = 9500;sellPrice = 50; };
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#endif
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class Land_GarageShelter_01_F_Kit { quality = 2; price = 20000;sellPrice = 50; }; //V0.2.7
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class Land_HBarrier_01_big_tower_green_F_Kit { quality = 2; price = 20000;sellPrice = 50; }; //V0.2.8
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class Land_Bagbunker_01_large_green_F_Kit { quality = 2; price = 20000;sellPrice = 50; }; //V0.2.8
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class Land_Bagfence_01_short_green_F_Kit { quality = 1; price = 2000;sellPrice = 50; }; //V0.2.8
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class Land_Bagfence_01_long_green_F_Kit { quality = 1; price = 2000;sellPrice = 50; }; //V0.2.8
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class Land_PetroglyphWall_02_F_Kit { quality = 1; price = 8500;sellPrice = 50; }; //V0.2.8
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class Land_PetroglyphWall_01_F_Kit { quality = 1; price = 8500;sellPrice = 50; }; //V0.2.8
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class Land_IRMaskingCover_02_F_Kit { quality = 1; price = 15000;sellPrice = 50; }; //V0.2.8
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class Land_IRMaskingCover_01_F_Kit { quality = 1; price = 10000;sellPrice = 50; }; //V0.2.8
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class Land_Breakwater_02_F_Kit { quality = 3; price = 35000;sellPrice = 50; }; //V0.2.8
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class Land_Breakwater_01_F_Kit { quality = 3; price = 35000;sellPrice = 50; }; //V0.2.8
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class Land_BasaltWall_01_gate_F_Kit { quality = 3; price = 150000;sellPrice = 50; }; //V0.2.8
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class Land_BasaltWall_01_8m_F_Kit { quality = 3; price = 15000;sellPrice = 50; }; //V0.2.8
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class Land_BasaltWall_01_4m_F_Kit { quality = 3; price = 15000;sellPrice = 50; }; //V0.2.8
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class Land_Ammobox_rounds_F_Kit { quality = 1; price = 2000;sellPrice = 50; }; //V0.2.8
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class Land_Airport_01_hangar_F_Kit { quality = 2; price = 50000;sellPrice = 50; }; //V0.2.8
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#endif */ //Don't remove this - Apex Buildings are fucked up :/
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///////////////////////// V0.2.7
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class Land_i_House_Small_03_V1_F_Kit { quality = 2; price = 25000;sellPrice = 50; };
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class Land_i_House_Big_01_V2_F_Kit { quality = 2; price = 50000;sellPrice = 50; };
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class Land_PlasticCase_01_medium_F_Kit { quality = 1; price = 8000;sellPrice = 50; };
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class Land_Research_HQ_F_Kit { quality = 4; price = 50000;sellPrice = 50; };
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class Land_Research_house_V1_F_Kit { quality = 4; price = 40000;sellPrice = 50; };
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///////////////////////// V0.2.8
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class Land_Suitcase_F_Kit { quality = 2; price = 40000;sellPrice = 50; };
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class B_Slingload_01_fuel_F_Kit { quality = 6; price = 70000;sellPrice = 50; };
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class B_Slingload_01_Ammo_F_Kit { quality = 6; price = 70000;sellPrice = 50; };
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@ -1,7 +1,7 @@
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/*Turn APEX Buildings on by removing the "//" at the beginning of the line.
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/*Turn APEX Buildings on by removing the "//" at the beginning of the line.
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But be careful! People who don't have the APEX DLC can not see the Buildings! They can walk through them!!!!*/
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But be careful! People who don't have the APEX DLC can not see the Buildings! They can walk through them!!!!*/
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//#define USE_APEX_Buildings 1
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//#define USE_APEX_Buildings 1 //Don't remove this - Apex Buildings are fucked up :/
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class ExtendedBaseMod
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class ExtendedBaseMod
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{
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{
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@ -151,7 +151,7 @@ class ExtendedBaseMod
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///////////////////////// V0.2.5
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///////////////////////// V0.2.5
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"Land_Atm_02_F_Kit",
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"Land_Atm_02_F_Kit",
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///////////////////////// V0.2.6
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///////////////////////// V0.2.6
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#ifdef USE_APEX_Buildings
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/*#ifdef USE_APEX_Buildings //Don't remove this - Apex Buildings are fucked up :/
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"Land_PillboxBunker_01_big_F_Kit",
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"Land_PillboxBunker_01_big_F_Kit",
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"Land_BagBunker_01_small_green_F_Kit",
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"Land_BagBunker_01_small_green_F_Kit",
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"Land_PillboxBunker_01_rectangle_F_Kit",
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"Land_PillboxBunker_01_rectangle_F_Kit",
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@ -161,9 +161,35 @@ class ExtendedBaseMod
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"Land_Airport_01_controlTower_F_Kit",
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"Land_Airport_01_controlTower_F_Kit",
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"Land_HBarrier_01_line_3_green_F_Kit",
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"Land_HBarrier_01_line_3_green_F_Kit",
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"Land_HBarrier_01_line_5_green_F_Kit",
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"Land_HBarrier_01_line_5_green_F_Kit",
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"Land_HBarrier_01_big_tower_green_F_Kit",
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"Land_HBarrier_01_tower_green_F_Kit", //name changed
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"Land_trench_01_forest_F_Kit",
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"Land_trench_01_forest_F_Kit",
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"Land_trench_01_grass_F_Kit",
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"Land_trench_01_grass_F_Kit",
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#endif
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"Land_GarageShelter_01_F_Kit", //V0.2.7
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"Land_HBarrier_01_big_tower_green_F_Kit",//V0.2.8
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"Land_Bagbunker_01_large_green_F_Kit",//V0.2.8
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"Land_Bagfence_01_short_green_F_Kit",//V0.2.8
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"Land_Bagfence_01_long_green_F_Kit",//V0.2.8
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"Land_PetroglyphWall_02_F_Kit",//V0.2.8
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"Land_PetroglyphWall_01_F_Kit",//V0.2.8
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"Land_IRMaskingCover_02_F_Kit",//V0.2.8
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"Land_IRMaskingCover_01_F_Kit",//V0.2.8
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"Land_Breakwater_02_F_Kit",//V0.2.8
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"Land_Breakwater_01_F_Kit",//V0.2.8
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"Land_BasaltWall_01_gate_F_Kit",//V0.2.8
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"Land_BasaltWall_01_8m_F_Kit",//V0.2.8
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"Land_BasaltWall_01_4m_F_Kit",//V0.2.8
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"Land_Ammobox_rounds_F_Kit",//V0.2.8
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"Land_Airport_01_hangar_F_Kit",//V0.2.8
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#endif*/ //Don't remove this - Apex Buildings are fucked up :/
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///////////////////////// V0.2.7
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"Land_i_House_Small_03_V1_F_Kit",//Bungalow
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"Land_i_House_Big_01_V2_F_Kit",
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"Land_PlasticCase_01_medium_F_Kit",
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"Land_Research_HQ_F_Kit",
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"Land_Research_house_V1_F_Kit",
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///////////////////////// V0.2.8 - Some Apex buildings
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"Land_Suitcase_F_Kit",
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"B_Slingload_01_fuel_F_Kit",
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"B_Slingload_01_Ammo_F_Kit",
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};
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};
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};
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};
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