/** * Weapons, scopes, silencers, ammo */ class Exile_Trader_Armory { name = "ARMORY"; showWeaponFilter = 1; categories[] = { "APEXAmmunition", "APEXAssaultRifles", "APEXBipodAttachments", "APEXLightMachineGuns", "APEXMuzzleAttachments", "APEXOpticAttachments", "APEXPistols", "APEXSniperRifles", "APEXSubMachineGuns", "Ammunition", "AssaultRifles", "BPAmmunition", "BPAssaultRifles", "BPLightMachineGuns", "BPMuzzleAttachments", "BPOpticAttachments", "BPPistols", "BPPointerAttachments", "BPSniperRifles", "BPSubMachineGuns", "BipodAttachments", "CUPAmmunition", "CUPAssaultRifles", "CUPLightMachineGuns", "CUPMuzzleAttachments", "CUPOpticAttachments", "CUPPistols", "CUPPointerAttachments", "CUPSniperRifles", "CUPSubMachineGuns", "FFAAAmunition", "FFAABipodAttachments", "FFAAMuzzleAttachments", "FFAAMuzzleAttachments", "FFAAPistols", "FFAAPointerAttachments", "FFAARifles", "FFAASmg", "FFAASniperRifles", "FHQACCESSORIES", "GREFAmmunition", "GREFWeapons", "HAPASSAULTRIFLES", "HAPSNIPERRIFLES", "HWPweapons", "KAAmmunition", "KAAttachments", "KAMuzzleAttachments", "KAOpticAttachments", "KAPistols", "KARifles", "LightMachineGuns", "MASAmmunition", "MASAssaultRifles", "MASLightMachineGuns", "MASMuzzleAttachments", "MASOpticAttachments", "MASPistols", "MASPointerAttachments", "MASSniperRifles", "MASSubMachineGuns", "MuzzleAttachments", "NIAAmmunition", "NIAAssaultRifles", "NIAAttachments", "NIALightMachineGuns", "NIAMuzzleAttachments", "NIAOpticAttachments", "NIASniperRifles", "OpticAttachments", "Pistols", "PointerAttachments", "R3FAmmunition", "R3FAssaultRifles", "R3FBipodAttachments", "R3FLightMachineGuns", "R3FMuzzleAttachments", "R3FOpticAttachments", "R3FPistols", "R3FPointerAttachments", "R3FSniperRifles", "R3FSubMachineGuns", "RHSAmmunition", "RHSAssaultRifles", "RHSBipodAttachments", "RHSForegripAttachments", "RHSLightMachineGuns", "RHSMuzzleAttachments", "RHSOpticAttachments", "RHSPistols", "RHSPointerAttachments", "RHSSniperRifles", "RHSSubMachineGuns", "SAFAmmunition", "SAFAttachments", "SAFWeapons", "Shotguns", "SniperRifles", "SubMachineGuns", //"HLCAmmunition", //should use NIArms //"HLCAssaultRifles", //should use NIArms //"HLCLightMachineGuns", //should use NIArms //"HLCMuzzleAttachments", //should use NIArms //"HLCOpticAttachments", //should use NIArms //"HLCSniperRifles", //should use NIArms // Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< }; }; /** * Satchels, nades, UAVs, static MGs */ class Exile_Trader_SpecialOperations { name = "SPECIAL OPERATIONS"; showWeaponFilter = 1; // for noob tubes categories[] = { "A3LauncherAmmo", "A3Launchers", "APEXLauncherAmmo", "ApexLaunchers", "CUPExplosive", "CUPLauncherAmmo", "CUPLaunchers", "ExplosiveWeapons", "Explosives", "Flares", "MASExplosive", "MASLauncherAmmo", "MASLaunchers", "Navigation", "R3FLauncherAmmo", "R3FLaunchers", "RHSExplosives", "RHSLauncherAmmo", "RHSLaunchers", //"RHSStaticMG", //not recommended except for militarised servers due to rockets/mortar etc "RHSUGLAmmo", "SAFMines", "Smokes", "StaticMGs", "UAVs", // Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< }; }; /** * Uniforms, vests, helmets, backpacks */ class Exile_Trader_Equipment { name = "EQUIPMENT"; showWeaponFilter = 0; categories[] = { "A3Backpacks", "APEXBackpacks", "APEXHeadgear", "APEXUniforms", "APEXVests", "Backpacks", "CUPBackpacks", "CUPHeadgear", "CUPUniforms", "CUPVests", "FFAAHeadgear", "FFAAUniform", "FFAAVest", "FFAAbackpack", "FFAAfaceware", "FirstAid", "GREFHeadgear", "GREFUniforms", "GREFVests", "HAPBACKPACKS", "HAPHEADGEAR", "HAPUNIFORMS", "HAPVESTS", "Headgear", "MASBackpacks", "MASHeadgear", "MASTools", "RHSAccessories", "RHSBackpacks", "RHSHeadgear", "RHSUniforms", "RHSVests", "SAFBackpacks", "SAFHeadgear", "SAFUniforms", "SAFVests", "TRYKBackpacks", "TRYKHeadgear", "TRYKUniforms", "TRYKVests", "Tools", "Uniforms", "Vests", //"APEXTools", //not used // Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< }; }; /** * Cans, cans, cans */ class Exile_Trader_Food { name = "FAST FOOD"; showWeaponFilter = 0; categories[] = { "Drinks", "Food", "NonVeganFood" // Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< }; }; /** * Light bulbs, metal, etc. */ class Exile_Trader_Hardware { name = "HARDWARE"; showWeaponFilter = 0; categories[] = { "Hardware", //"R3FTools", "ExtendedBaseMod", "CBuilding" // Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< }; }; /** * Sells cars and general vehicles */ class Exile_Trader_Vehicle { name = "VEHICLE"; showWeaponFilter = 0; categories[] = { "A3Armed", "A3Cars", "A3Trucks", "ApexCars", "ApexTrucks", "Bikes", "CTrucks", "CUGVs", "CUPArmed", "CUPUnarmed", "Cars", "FMPCars", "FMPTrucks", "FOXCars", "FOXTrucks", "GREFArmed", "GREFUnarmed", "HAPCARS", "HAPTRUCKS", "HVPCars", "JonzieCars", "MASArmed", "MASCars", "MASTrucks", "RHSVehicles", "SAFArmed", "SAFUnarmed", "Trucks", //"MASTanks" //"A3Tanks" //"UGV" //"A3UGVs" //"ApexUAVs" // Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< }; }; /** * Sells choppers and planes */ class Exile_Trader_Aircraft { name = "AIRCRAFT"; showWeaponFilter = 0; categories[] = { "A3Planes", "A3armedChoppers", "A3unarmedChoppers", "ApexChoppers", "ApexPlanes", "ApexVTOL", "CChoppers", "CPlanes", "CUPChoppers", "Choppers", "GREFChoppers", "GREFPlanes", "HVPPlanes", "MASChoppers", "MASPlanes", "Planes", "JetPlanes", "Pods", "RHSChoppers", "RHSPlanes", "SAFChoppers" //"A3UAVs", //"CUAVs", // Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< }; }; /** * Sells ships and boats */ class Exile_Trader_Boat { name = "BOAT"; showWeaponFilter = 0; categories[] = { "A3Boats", "ApexBoats", "Boats", "RHSBoats", // Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< }; }; class Exile_Trader_Diving { name = "DIVERS"; showWeaponFilter = 0; categories[] = { "Diving" }; }; /** * Sells Community Items */ class Exile_Trader_CommunityCustoms { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community" }; }; class Exile_Trader_CommunityCustoms2 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community2" }; }; class Exile_Trader_CommunityCustoms3 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community3" }; }; class Exile_Trader_CommunityCustoms4 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community4" }; }; class Exile_Trader_CommunityCustoms5 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community5" }; }; class Exile_Trader_CommunityCustoms6 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community6" }; }; class Exile_Trader_CommunityCustoms7 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community7" }; }; class Exile_Trader_CommunityCustoms8 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community8" }; }; class Exile_Trader_CommunityCustoms9 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community9" }; }; class Exile_Trader_CommunityCustoms10 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community10" }; };