Trader-Mod/install instructions.txt

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This trader system is offered free without any guarantee or promise and users should back up their files before proceeding.
It is compiled by [CiC]red_ned of http://cic-gaming.co.uk from different sources including documentation on Exilemod and in game from various places.
I have only compiled what I found, attempted to simplify class names and created files for what I couldn't find and is given back to the community as thanks.
If you use then you should consider sharing any further development, bug fixes or expansions (as I have probably missed objects out or spelled things incorrectly).
This file does not include how to install mods or add to loot tables as that is already well documented.
ned
*** Update v6.8 ***
Added FHQ mod - thanks to Poptart4050 for files
*** Update v6.6 ***
Added KA Mod - thanks to CHAINSAW SQUIRREL
Text sorted some more files and checked optimisation of tabs not spaces
*** Update v6.5 ***
Added 100+ vehicles into RHSV
Added some missing Arma3 vehicles
*** Update v6.2 ***
Added BREAKING POINT Mod - thanks to CHAINSAW SQUIRREL
*** Update v6.1 ***
Added FFAA - thanks to CHAINSAW SQUIRREL
*** Update v6.0 ***
Added Fox vehicles - thanks to Bob_the_K for the list
Updated CUP Weapons including removing dupe items - thanks to Bob_the_K for the list.
Updated trader files to be sorted by name.
Updated Exile files to latest.
NOTE RHS IS BOTH RUS AND USA.
****** Thanks to all the following for help ******
****** XxFri3ndlyxX, [RG] Salutesh, SE7EN ******
****** Tobias Solem, pomp4h, Bob_the_K ******
****** Razor77, jmayr2000, C][G GhostTown™, Poptart4050 ******
****** ElShotte, Killerpoodezz,CHAINSAW SQUIRREL ******
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1. INSERT THE TRADERS FOLDER INTO YOUR MISSION PBO, DELETING ANY MOD FOLDERS YOU DONT USE.
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2. IN CONFIG.CPP IN MISSION PBO: REPLACE FROM "class CfgExileArsenal" DOWN TO LINE ABOVE "class CfgExileCustomCode" with (CHOSING WHICH MODS YOU ARE USING AND DELETE OTHER LINES)
class CfgExileArsenal
{
#include "TRADERS\APEX\ItemListAPEX.hpp"
#include "TRADERS\ARMA3V\ItemListARMA3V.hpp"
#include "TRADERS\ARMA3W\ItemListARMA3W.hpp"
#include "TRADERS\BPOINT\ItemListBPOINT.hpp"
#include "TRADERS\CUNITS\ItemListCUNITS.hpp"
#include "TRADERS\CUPV\ItemListCUPV.hpp"
#include "TRADERS\CUPW\ItemListCUPW.hpp"
#include "TRADERS\CUSTOM\ItemListCUSTOM.hpp"
#include "TRADERS\EBM\ItemListEBM.hpp"
#include "TRADERS\Exile\ItemListExile.hpp"
#include "TRADERS\FFAA\ItemListFFAA.hpp"
#include "TRADERS\FHQ\ItemListFHQ.hpp"
#include "TRADERS\FMP\ItemListFMP.hpp"
#include "TRADERS\FOX\ItemListFOX.hpp"
#include "TRADERS\HAP\ItemListHAP.hpp"
#include "TRADERS\HVP\ItemListHVP.hpp"
#include "TRADERS\HWP\ItemListHWP.hpp"
#include "TRADERS\Jonzie\ItemListJonzie.hpp"
#include "TRADERS\JETS\ItemListJETS.hpp"
#include "TRADERS\KA\ItemListKA.hpp"
#include "TRADERS\MASV\ItemListMASV.hpp"
#include "TRADERS\MASW\ItemListMASW.hpp"
#include "TRADERS\NIA\ItemListNIA.hpp"
#include "TRADERS\PODS\ItemListPODS.hpp"
#include "TRADERS\R3FW\ItemListR3FW.hpp"
#include "TRADERS\RHSGREF\ItemListGREF.hpp"
#include "TRADERS\RHSSAF\ItemListRHSSAF.hpp"
#include "TRADERS\RHSV\ItemListRHSV.hpp"
#include "TRADERS\RHSW\ItemListRHSW.hpp"
#include "TRADERS\TRYK\ItemListTRYK.hpp"
//#include "TRADERS\HLC\ItemListHLC.hpp" //should use NIArms
};
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3. IN CONFIG.CPP IN MISSION PBO: REPLACE FROM "class CfgTraderCategories" DOWN TO LINE ABOVE "class CfgTraders" with (CHOSING WHICH MODS YOU ARE USING AND DELETE OTHER LINES)
class CfgTraderCategories
{
#include "TRADERS\APEX\TraderCategoriesAPEX.hpp"
#include "TRADERS\ARMA3V\TraderCategoriesARMA3V.hpp"
#include "TRADERS\ARMA3W\TraderCategoriesARMA3W.hpp"
#include "TRADERS\BPOINT\TraderCategoriesBPOINT.hpp"
#include "TRADERS\CUNITS\TraderCategoriesCUNITS.hpp"
#include "TRADERS\CUPV\TraderCategoriesCUPV.hpp"
#include "TRADERS\CUPW\TraderCategoriesCUPW.hpp"
#include "TRADERS\CUSTOM\TraderCategoriesCUSTOM.hpp"
#include "TRADERS\EBM\TraderCategoriesEBM.hpp"
#include "TRADERS\Exile\TraderCategoriesExile.hpp"
#include "TRADERS\FFAA\TraderCategoriesFFAA.hpp"
#include "TRADERS\FHQ\TraderCategoriesFHQ.hpp"
#include "TRADERS\FMP\TraderCategoriesFMP.hpp"
#include "TRADERS\FOX\TraderCategoriesFOX.hpp"
#include "TRADERS\HAP\TraderCategoriesHAP.hpp"
#include "TRADERS\HVP\TraderCategoriesHVP.hpp"
#include "TRADERS\HWP\TraderCategoriesHWP.hpp"
#include "TRADERS\Jonzie\TraderCategoriesJonzie.hpp"
#include "TRADERS\JETS\TraderCategoriesJETS.hpp"
#include "TRADERS\KA\TraderCategoriesKA.hpp"
#include "TRADERS\MASV\TraderCategoriesMASV.hpp"
#include "TRADERS\MASW\TraderCategoriesMASW.hpp"
#include "TRADERS\NIA\TraderCategoriesNIA.hpp"
#include "TRADERS\PODS\TraderCategoriesPODS.hpp"
#include "TRADERS\R3FW\TraderCategoriesR3FW.hpp"
#include "TRADERS\RHSGREF\TraderCategoriesGREF.hpp"
#include "TRADERS\RHSSAF\TraderCategoriesRHSSAF.hpp"
#include "TRADERS\RHSV\TraderCategoriesRHSV.hpp"
#include "TRADERS\RHSW\TraderCategoriesRHSW.hpp"
#include "TRADERS\TRYK\TraderCategoriesTRYK.hpp"
//#include "TRADERS\HLC\TraderCategoriesHLC.hpp" //should use NIArms
};
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4. IN CONFIG.CPP IN MISSION PBO: REPLACE FROM "class CfgTraders" DOWN TO LINE "class CfgTrading" with
class CfgTraders
{
#include "TRADERS\CfgTraders.hpp"
};
You can alternatively copy the cfgtraders file content over the traders in the main config, not recommended.