a3_exile_occupation/scripts/functions/fnc_addMarker.sqf

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private["_newUniform","_newVest","_newHeadgear","_arrowClass"];
_side = _this select 0;
_unit = _this select 1;
_unit removeAllMPEventHandlers "mphit";
switch (_side) do
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{
case "survivor":
{
_arrowClass = "Sign_Arrow_Green_F";
_unit addMPEventHandler ["mphit", "_this call SC_fnc_unitMPHit;"];
};
case "bandit":
{
_arrowClass = "Sign_Arrow_F";
};
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};
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if((vehicle _unit != _unit) && SC_debug) then
{
_tag = createVehicle [_arrowClass, position _unit, [], 0, "CAN_COLLIDE"];
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_tag attachTo [_unit,[0,0,0.6],"Head"];
};
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_unit addMPEventHandler ["mpkilled", "_this call SC_fnc_unitMPKilled;"];
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//_unit addEventHandler ["Fired", "_this call SC_fnc_unitFired;"];