maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
minFPS = 8; // any lower than 15fps on the server and additional AI won't spawn
scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
useWaypoints = false; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated)
debug = true; // set to true for debug log information and map markers
if (worldName == 'Namalsk') then { maxAIcount = 80; }; // small map, don't want too many AI especially with random respawn