2016-04-20 14:25:17 +00:00
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_logDetail = format['[OCCUPATION:Traders] starting @ %1',time];
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[_logDetail] call SC_fnc_log;
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{
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_traderName = _x select 0;
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_traderPos = _x select 1;
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_createSafezone = _x select 2;
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_traderBaseFile = call compile preprocessFileLineNumbers "x\addons\a3_exile_occupation\trader\trader.sqf";
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_traderObjects = _traderBaseFile apply
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{
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private ["_obj","_pos"];
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_obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"];
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_pos = _x select 1;
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_pos set [2,(_pos select 2)+5000];
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if (_x select 4) then
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{
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_obj setDir (_x select 2);
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_obj setPosATL _pos;
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}
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else
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{
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_obj setPosATL _pos;
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_obj setVectorDirAndUp (_x select 3);
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};
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_obj;
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};
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[_traderObjects,_traderPos] call DMS_fnc_setRelPositions;
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{
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_obj = _x;
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_pos = getPos _obj;
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_obj setPos _pos;
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_obj enableSimulation false;
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}forEach _traderObjects;
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_traderName setmarkeralpha 0;
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_marker = createMarker [ format [" %1 ", _traderName], _traderPos];
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_marker setMarkerText format ["%1", _traderName];
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_marker setMarkerSize [3,3];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "loc_Tree";
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_marker setMarkerColor "ColorBlack";
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_marker setMarkerBrush "Vertical";
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if(_createSafezone) then
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{
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ExileTraderZoneMarkerPositions pushBack _traderPos;
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ExileTraderZoneMarkerPositionsAndSize pushBack [_traderPos, 175];
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publicVariable "ExileTraderZoneMarkerPositions";
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publicVariable "ExileTraderZoneMarkerPositionsAndSize";
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};
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_logDetail = format['[OCCUPATION:Traders] Created trader base %1 @ %2',_traderName,_traderPos];
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[_logDetail] call SC_fnc_log;
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_group = createGroup resistance;
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_group setCombatMode "BLUE";
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2016-04-27 10:09:01 +00:00
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{
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}forEach tradersToAdd;
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2016-04-20 14:25:17 +00:00
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_traderPosition = _traderPos findEmptyPosition [0,25];
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"Exile_Trader_CommunityCustoms" createUnit [_traderPosition, _group, "trader = this;"];
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trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms",true];
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trader allowDamage false;
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trader disableAI 'AUTOTARGET';
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trader disableAI 'TARGET';
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trader disableAI 'SUPPRESSION';
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trader disableAI "MOVE";
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removeGoggles trader;
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trader forceAddUniform "U_IG_Guerilla3_1";
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trader addWeapon "srifle_DMR_06_olive_F";
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trader addVest "V_TacVest_blk_POLICE";
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trader addBackpack "B_FieldPack_oli";
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trader addHeadgear "H_Cap_blk";
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trader addGoggles "TRYK_TAC_SET_OD";
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trader setCaptive true;
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_traderDir = trader getDir _traderPos;
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trader setDir _traderDir;
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[trader,"HubStandingUA_idle2"] call BIS_fnc_ambientAnim;
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_traderPosition = _traderPos findEmptyPosition [0,25];
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"Exile_Trader_CommunityCustoms" createUnit [_traderPosition, _group, "trader = this;"];
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trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms",true];
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trader allowDamage false;
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trader disableAI 'AUTOTARGET';
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trader disableAI 'TARGET';
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trader disableAI 'SUPPRESSION';
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trader disableAI "MOVE";
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removeGoggles trader;
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trader forceAddUniform "U_IG_Guerilla3_1";
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trader addWeapon "srifle_DMR_06_olive_F";
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trader addVest "V_TacVest_blk_POLICE";
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trader addBackpack "B_FieldPack_oli";
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trader addHeadgear "H_Cap_blk";
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trader addGoggles "TRYK_TAC_SET_OD";
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trader setCaptive true;
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_traderDir = trader getDir _traderPos;
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trader setDir _traderDir;
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[trader,"HubStanding_idle1"] call BIS_fnc_ambientAnim;
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} foreach SC_occupyTraderDetails;
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