Re-upload..
Additional fix for military spawns courtesy of Aussie Battler.
This commit is contained in:
parent
34fccb2cac
commit
06522e80c0
@ -1,6 +1,6 @@
|
||||
# Exile Occupation (a3_exile_occupation)
|
||||
|
||||
![v69 New Features](https://img.shields.io/badge/v69-New%20Features-red.svg) ![Arma 1.72](https://img.shields.io/badge/Arma-1.72-blue.svg) ![Exile 1.0.3 Lemon](https://img.shields.io/badge/Exile-1.0.3%20Lemon-C72651.svg)
|
||||
![v70 New Features](https://img.shields.io/badge/v70-New%20Features-red.svg) ![Arma 1.84](https://img.shields.io/badge/Arma-1.84-blue.svg) ![Exile 1.0.4 Pineapple](https://img.shields.io/badge/Exile-1.0.4%20Pineapple-C72651.svg)
|
||||
|
||||
WTF is Occupation?
|
||||
An AI spawner and monitor to be used in conjunction with DMS and will not work without it:
|
||||
@ -25,4 +25,4 @@ This work is protected by [Creative Commons Attribution-NonCommercial-ShareAlike
|
||||
Anyone wishing to donate can do so here http://exileyorkshire.co.uk/
|
||||
All donations go towards coffee to keep me awake :)
|
||||
|
||||
### Updated and modified by [FPS]kuplion
|
||||
### Updated and modified by [FPS]kuplion, plus a number of community fixes.
|
Binary file not shown.
@ -5,7 +5,7 @@ class CfgPatches
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
a3_exile_occupation_version = "V69 (21-07-2017)";
|
||||
a3_exile_occupation_version = "V70 (14-11-2018)";
|
||||
requiredAddons[] = {"a3_dms"};
|
||||
author[]= {"second_coming - updated/modified by [FPS]kuplion"};
|
||||
};
|
||||
|
@ -98,7 +98,9 @@ if(_aiActive > _maxAIcount) exitWith
|
||||
_groupRadius = 500;
|
||||
_difficulty = "random";
|
||||
_side = SC_BanditSide;
|
||||
_spawnPosition = _pos;
|
||||
_spawnPosition = _pos;
|
||||
_loadOut = ["bandit"] call SC_fnc_selectGear;
|
||||
|
||||
|
||||
// Get the AI to shut the fuck up :)
|
||||
enableSentences false;
|
||||
@ -107,7 +109,7 @@ if(_aiActive > _maxAIcount) exitWith
|
||||
if(!SC_useWaypoints) then
|
||||
{
|
||||
DMS_ai_use_launchers = false;
|
||||
_groupInitial = [_spawnPosition, _aiCount, _difficulty, "random", "bandit"] call DMS_fnc_SpawnAIGroup;
|
||||
_groupInitial = [_spawnPosition, _aiCount, _difficulty, "random", "bandit", _loadOut] call DMS_fnc_SpawnAIGroup;
|
||||
DMS_ai_use_launchers = _useLaunchers;
|
||||
|
||||
_group = createGroup SC_BanditSide;
|
||||
@ -138,7 +140,7 @@ if(_aiActive > _maxAIcount) exitWith
|
||||
{
|
||||
|
||||
DMS_ai_use_launchers = false;
|
||||
_groupInitial = [_spawnPosition, _aiCount, _difficulty, "random", "bandit"] call DMS_fnc_SpawnAIGroup;
|
||||
_groupInitial = [_spawnPosition, _aiCount, _difficulty, "random", "bandit", _loadOut] call DMS_fnc_SpawnAIGroup;
|
||||
DMS_ai_use_launchers = _useLaunchers;
|
||||
|
||||
_group = createGroup SC_BanditSide;
|
||||
|
Loading…
Reference in New Issue
Block a user