Update occupation.sqf
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@ -25,7 +25,7 @@ _debug = false; // set to true for debug log information
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_currentPlayerCount = count playableUnits;
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if(_currentPlayerCount > _scaleAI) then
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{
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_maxAIcount = _maxAIcount - _currentPlayerCount ;
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_maxAIcount = _maxAIcount - (_currentPlayerCount - _scaleAI) ;
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};
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// Don't spawn additional AI if the server fps is below _minFPS
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