Update occupation.sqf

This commit is contained in:
second_coming 2016-03-22 14:13:36 +00:00
parent f9e72bd64a
commit 0b8a3aad2d

View File

@ -16,15 +16,15 @@ private["_wp","_wp2","_wp3"];
if (!isServer) exitWith {};
diag_log format ["[OCCUPATION]:: Starting Occupation Monitor"];
_middle = worldSize/2;
_middle = worldSize/2;
_spawnCenter = [_middle,_middle,0]; // Centre point for the map
_maxDistance = _middle; // Max radius for the map
_maxAIcount = maxAIcount;
_minFPS = minFPS;
_debug = debug;
_minFPS = minFPS;
_debug = debug;
_useLaunchers = DMS_ai_use_launchers;
_scaleAI = scaleAI;
_scaleAI = scaleAI;
// more than _scaleAI players on the server and the max AI count drops per additional player
_currentPlayerCount = count playableUnits;
@ -90,7 +90,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
_spawnPosition = [_spawnPos select 0, _spawnPos select 1,0];
DMS_ai_use_launchers = false;
_group = [_spawnPosition, _aiCount, _difficulty, "random", _side, customGearSet1] call DMS_fnc_SpawnAIGroup;
_group = [_spawnPosition, _aiCount, _difficulty, "random", _side] call DMS_fnc_SpawnAIGroup;
DMS_ai_use_launchers = _useLaunchers;
// Get the AI to shut the fuck up :)
@ -158,7 +158,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
};
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(_debug) then
if(mapMarkers) then
{
_marker = createMarker [format ["%1", _spawnPosition],_pos];
_marker setMarkerShape "Icon";