diff --git a/scripts/occupationStatic.sqf b/scripts/occupationStatic.sqf index 12bcb82..afe5cae 100644 --- a/scripts/occupationStatic.sqf +++ b/scripts/occupationStatic.sqf @@ -51,7 +51,7 @@ for [{_i = 0},{_i < (count _statics)},{_i =_i + 1}] do if(_aiNear > 0) exitwith { _okToSpawn = false; if(_debug) then { diag_log format ["[OCCUPATION Static]:: %1 already has %2 active AI patrolling",_spawnPosition,_aiNear];}; }; // Don't spawn additional AI if there are players in range - if([_spawnPosition, 1] call ExileClient_util_world_isAlivePlayerInRange) exitwith { _okToSpawn = false; if(_debug) then { diag_log format ["[OCCUPATION Static]:: %1 has players too close",_spawnPosition];}; }; + if([_spawnPosition, 200] call ExileClient_util_world_isAlivePlayerInRange) exitwith { _okToSpawn = false; if(_debug) then { diag_log format ["[OCCUPATION Static]:: %1 has players too close",_spawnPosition];}; }; if(_okToSpawn) then {