v16 fixes & tweaks

This commit is contained in:
second_coming 2016-04-14 11:37:40 +01:00
parent 5e8f0ef6ee
commit 61c89121c3

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@ -57,7 +57,7 @@ if(_aiActive > _maxAIcount) exitWith
{ {
// Don't spawn additional AI if there are already AI in range // Don't spawn additional AI if there are already AI in range
_nearEastAI = { side _x == EAST AND _x distance _pos < 250 } count allUnits; _nearEastAI = { side _x == EAST AND _x distance _spawnPosition < 250 } count allUnits;
if(_nearEastAI > 0) exitwith if(_nearEastAI > 0) exitwith
{ {
_okToSpawn = false; _okToSpawn = false;