v16 fixes & tweaks
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@ -57,7 +57,7 @@ if(_aiActive > _maxAIcount) exitWith
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// Don't spawn additional AI if there are already AI in range
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// Don't spawn additional AI if there are already AI in range
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_nearEastAI = { side _x == EAST AND _x distance _pos < 250 } count allUnits;
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_nearEastAI = { side _x == EAST AND _x distance _spawnPosition < 250 } count allUnits;
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if(_nearEastAI > 0) exitwith
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if(_nearEastAI > 0) exitwith
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{
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{
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_okToSpawn = false;
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_okToSpawn = false;
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