V52
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@ -40,7 +40,7 @@ _damagedEssentials = 0;
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} forEach _essentials;
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} forEach _essentials;
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if((_heliDamage > 0.2 OR _damagedEssentials) > 0 && !_crewEjected && _ejectChance > 100) then
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if((_heliDamage > 0.2 OR _damagedEssentials > 0) && !_crewEjected && _ejectChance > 100) then
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{
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{
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_target = _this select 1;
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_target = _this select 1;
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[_heli, _target] spawn
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[_heli, _target] spawn
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