v26 fixes
fixed public bus spawn issue on Namalsk
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16
config.sqf
16
config.sqf
@ -21,10 +21,10 @@ SC_mapMarkers = false; // Place map markers at the occupied areas (o
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SC_minFPS = 5; // any lower than minFPS on the server and additional AI won't spawn
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SC_minFPS = 5; // any lower than minFPS on the server and additional AI won't spawn
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SC_scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
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SC_scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
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SC_fastNights = false; // true if you want night time to go faster than daytime
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SC_fastNights = true; // true if you want night time to go faster than daytime
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SC_fastNightsStarts = 18; // Start fast nights at this hour (24 hour clock) eg. 18 for 6pm
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SC_fastNightsStarts = 18; // Start fast nights at this hour (24 hour clock) eg. 18 for 6pm
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SC_fastNightsMultiplierNight= 16; // the time multiplier to use at night (12 = 12x speed)
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SC_fastNightsMultiplierNight= 16; // the time multiplier to use at night (12 = 12x speed)
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SC_fastNightsEnds = 6; // Start fast nights at this hour (24 hour clock) eg. 6 for 6am
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SC_fastNightsEnds = 6; // End fast nights at this hour (24 hour clock) eg. 6 for 6am
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SC_fastNightsMultiplierDay = 4; // the time multiplier to use during daylight hours (4 = 4x speed)
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SC_fastNightsMultiplierDay = 4; // the time multiplier to use during daylight hours (4 = 4x speed)
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SC_useWaypoints = true; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated)
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SC_useWaypoints = true; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated)
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@ -42,9 +42,9 @@ SC_occupyTraderDetails = [
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["Test Trader2",[10666,10262,0],true]
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["Test Trader2",[10666,10262,0],true]
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]; //["Name",[x,y,z],true] trader name, location, safezone true/false
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]; //["Name",[x,y,z],true] trader name, location, safezone true/false
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SC_SurvivorsChance = 33; // chance in % to spawn survivors instead of bandits (for places and land vehicles)
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SC_SurvivorsChance = 20; // chance in % to spawn survivors instead of bandits (for places and land vehicles)
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SC_occupyPlacesSurvivors = true; // true if you want a chance to spawn survivor AI as well as bandits (SC_occupyPlaces must be true to use this option)
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SC_occupyPlacesSurvivors = true; // true if you want a chance to spawn survivor AI as well as bandits (SC_occupyPlaces must be true to use this option)
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SC_occupyVehicleSurvivors = true; // true if you want a chance to spawn survivor AI as well as bandits (SC_occupyVehicle must be true to use this option)
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SC_occupyVehicleSurvivors = false; // true if you want a chance to spawn survivor AI as well as bandits (SC_occupyVehicle must be true to use this option)
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SC_SurvivorsFriendly = true; // true if you want survivors to be friendly to players (until they are attacked by players)
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SC_SurvivorsFriendly = true; // true if you want survivors to be friendly to players (until they are attacked by players)
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// false if you want survivors to be aggressive to players
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// false if you want survivors to be aggressive to players
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@ -216,7 +216,7 @@ CIVILIAN setFriend[EAST,0];
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CIVILIAN setFriend[WEST,0];
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CIVILIAN setFriend[WEST,0];
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EAST setFriend[CIVILIAN,0];
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EAST setFriend[CIVILIAN,0];
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WEST setFriend[CIVILIAN,0];
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WEST setFriend[CIVILIAN,0];
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SC_SurvivorSide = CIVILIAN;
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SC_SurvivorSide = CIVILIAN;
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SC_BanditSide = EAST;
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SC_BanditSide = EAST;
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SC_liveVehicles = 0;
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SC_liveVehicles = 0;
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@ -225,6 +225,7 @@ SC_liveHelis = 0;
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SC_liveHelisArray = [];
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SC_liveHelisArray = [];
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SC_liveBoats = 0;
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SC_liveBoats = 0;
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SC_liveBoatsArray = [];
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SC_liveBoatsArray = [];
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SC_liveStaticGroups = [];
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SC_publicBusArray = [];
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SC_publicBusArray = [];
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publicVariable "SC_liveVehicles";
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publicVariable "SC_liveVehicles";
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@ -233,7 +234,10 @@ publicVariable "SC_liveHelis";
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publicVariable "SC_liveHelisArray";
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publicVariable "SC_liveHelisArray";
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publicVariable "SC_liveBoats";
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publicVariable "SC_liveBoats";
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publicVariable "SC_liveBoatsArray";
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publicVariable "SC_liveBoatsArray";
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publicVariable "SC_liveStaticGroups";
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publicVariable "SC_numberofLootCrates";
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publicVariable "SC_numberofLootCrates";
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publicVariable "SC_publicBusArray";
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publicVariable "SC_publicBusArray";
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publicVariable "SC_SurvivorSide";
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publicVariable "SC_SurvivorSide";
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publicVariable "SC_BanditSide";
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publicVariable "SC_BanditSide";
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SC_CompiledOkay = true;
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@ -2,7 +2,7 @@
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//
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//
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// Server Occupation script by second_coming
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// Server Occupation script by second_coming
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//
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//
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SC_occupationVersion = "v25 (20-04-2016)";
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SC_occupationVersion = "v26 (22-04-2016)";
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//
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//
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// http://www.exilemod.com/profile/60-second_coming/
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// http://www.exilemod.com/profile/60-second_coming/
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//
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//
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@ -24,11 +24,14 @@ SC_occupationVersion = "v25 (20-04-2016)";
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{
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{
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diag_log format ["[OCCUPATION]:: Occupation %2 Giving the server time to start before starting [OCCUPATION] (%1)",time,SC_occupationVersion];
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diag_log format ["[OCCUPATION]:: Occupation %2 Giving the server time to start before starting [OCCUPATION] (%1)",time,SC_occupationVersion];
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waitUntil { !(isNil "DMS_MinMax_Y_Coords") };
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waitUntil { !(isNil "DMS_MinMax_Y_Coords") };
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sleep 1;
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sleep 10;
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diag_log format ["[OCCUPATION MOD]:: Occupation %2 Loading Config at %1",time,SC_occupationVersion];
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diag_log format ["[OCCUPATION MOD]:: Occupation %2 Loading Config at %1",time,SC_occupationVersion];
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// Get the config for Occupation
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// Get the config for Occupation
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call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\config.sqf";
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call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\config.sqf";
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if(!SC_CompiledOkay) exitWith { diag_log format ["[OCCUPATION]:: Occupation failed to read config.sqf, check for typos (time: %1)",time]; };
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// Select the log style depending on config settings
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// Select the log style depending on config settings
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SC_fnc_log = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationLog.sqf";
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SC_fnc_log = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationLog.sqf";
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@ -66,6 +66,8 @@ if(_side == "survivor") then { _currentSide = SC_SurvivorSide };
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_group setVariable ["DMS_SpawnedGroup",true];
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_group setVariable ["DMS_SpawnedGroup",true];
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_group setVariable ["DMS_Group_Side", _side];
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_group setVariable ["DMS_Group_Side", _side];
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SC_liveStaticGroups = SC_liveStaticGroups + [_group,_spawnPosition];
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{
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{
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_unit = _x;
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_unit = _x;
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[_unit] joinSilent grpNull;
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[_unit] joinSilent grpNull;
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@ -1,18 +1,22 @@
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if (!isServer) exitWith {};
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if (!isServer) exitWith {};
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_middle = worldSize/2;
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_spawnCenter = [_middle,_middle,0]; // Centre point for the map
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_maxDistance = _middle; // Max radius for the map
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if(!isNil "SC_occupyPublicBusStartPos") then { _spawnCenter = SC_occupyPublicBusStartPos };
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_logDetail = format ["[OCCUPATION:publicBus]:: Starting @ %1",time];
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_logDetail = format ["[OCCUPATION:publicBus]:: Starting @ %1",time];
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[_logDetail] call SC_fnc_log;
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[_logDetail] call SC_fnc_log;
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_logDetail = format ["[OCCUPATION:publicBus]:: Spawning near map centre %1 @ %2",_spawnCenter,time];
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if( count SC_occupyPublicBusStartPos == 0) then
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{
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//if(worldName == 'Namalsk') then { _spawnCenter = [6400,6400,0]; } else
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//{
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_middle = worldSize/2;
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_spawnCenter = [_middle,_middle,0];
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//};
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SC_occupyPublicBusStartPos = _spawnCenter;
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};
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_logDetail = format ["[OCCUPATION:publicBus]:: Spawning near map centre %1 @ %2",SC_occupyPublicBusStartPos,time];
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[_logDetail] call SC_fnc_log;
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[_logDetail] call SC_fnc_log;
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_positionOfBus = [_spawnCenter,0,500,25,0,10,0] call BIS_fnc_findSafePos;
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_positionOfBus = [SC_occupyPublicBusStartPos,0,500,25,0,10,0] call BIS_fnc_findSafePos;
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// Get position of nearest roads
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// Get position of nearest roads
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_nearRoads = _positionOfBus nearRoads 2000;
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_nearRoads = _positionOfBus nearRoads 2000;
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@ -4,6 +4,7 @@ if (!isServer) exitWith {};
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_logDetail = format ["[OCCUPATION]:: Occupation %2 Initialised at %1",time,SC_occupationVersion];
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_logDetail = format ["[OCCUPATION]:: Occupation %2 Initialised at %1",time,SC_occupationVersion];
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[_logDetail] call SC_fnc_log;
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[_logDetail] call SC_fnc_log;
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[] call ExileClient_system_map_initialize;
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if(SC_debug) then { SC_refreshTime = 60; }else{ SC_refreshTime = 300; };
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if(SC_debug) then { SC_refreshTime = 60; }else{ SC_refreshTime = 300; };
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@ -21,11 +22,6 @@ if(SC_occupyTraders) then
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call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationTraders.sqf";
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call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationTraders.sqf";
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};
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};
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if(SC_occupyPublicBus) then
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{
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[] execVM "\x\addons\a3_exile_occupation\scripts\occupationPublicBus.sqf";
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};
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if(SC_occupyLootCrates) then
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if(SC_occupyLootCrates) then
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{
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{
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if(SC_occupyLootCratesMarkers) then
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if(SC_occupyLootCratesMarkers) then
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@ -85,6 +81,10 @@ if(SC_occupyMilitary) then
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[SC_refreshTime, fnc_occupationMilitary, [], true] call ExileServer_system_thread_addTask;
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[SC_refreshTime, fnc_occupationMilitary, [], true] call ExileServer_system_thread_addTask;
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};
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};
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if(SC_occupyPublicBus) then
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{
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[] execVM "\x\addons\a3_exile_occupation\scripts\occupationPublicBus.sqf";
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};
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uiSleep 15; // delay the start
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uiSleep 15; // delay the start
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fnc_occupationMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationMonitor.sqf";
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fnc_occupationMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationMonitor.sqf";
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